Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 132
  1. #31
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jxnibbles View Post
    I don't even know if I want Square to touch Healers anymore.. If they do change Healers I expect it to be an awful change.
    This. It's incredibly obvious they have no idea what to do with healers of where they want them to go from here. I dread the day they make a new healer...
    (6)

  2. #32
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    All I'd want is them doing something for scholar QoL.
    Do something for Adloquim and Succor. Whatever it is.
    Do something to Dissipation.
    Do something with Selene.
    (4)

  3. #33
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    This. It's incredibly obvious they have no idea what to do with healers of where they want them to go from here. I dread the day they make a new healer...
    Depressingly, as much as I want to disagree with this, you're likely right =/
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #34
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    This. It's incredibly obvious they have no idea what to do with healers of where they want them to go from here. I dread the day they make a new healer...
    I think the issue goes beyond healers themselves (because IMO both WHM and AST are really fun right now) and to the healing mechanics & encounter design side of things. With healers able to bring people from 1HP to full in a few seconds, enemy base attacks hitting like my four year old with a balloon mallet*, and most of the dangerous damage being more tightly scripted than a Marvel movie, there are limits on what can be done in terms of healing mechanics.


    Shields in particular are tricky in that environment because while burst healing can get you back up to full after damage, it doesn't work if the first damage hit is lethal. Shields can let you survive what would otherwise kill you, which tips between grossly OP and thus mandatory (because someone without shields can't keep people alive) and not particularly important (if nothing is lethal, AoE healing it up afterward is just effective and mechanically easier).

    Combine that with SCH needing more of a rethink than it got, and you're in a bit of a weird situation. I'm definitely not looking forward to another healer class simply because they're having such a hard time getting the three they do have right. What does a fourth one really get you, and how would you make it distinct? More importantly, how do you fit it in and avoid creating another "every static uses the one viable composition and the other jobs can go pound sand" situation?

    * Of course, not many bosses are as adorable as a four year old with a balloon mallet...

    (2)
    Last edited by Tridus; 09-27-2017 at 09:09 PM.

  5. #35
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Just some QoL fixes for SCH would be fine really.

    E-tactics reducing the cost of Adlo/Succor
    Improvements to Pet AI (applies to SMN as well)
    Slight tweeks to Selene (Fey Wind upped to 5% and Silent Dusk replaced for a single target burst heal or even the antithesis of Fey Covenant to provide physical resistance.)
    (0)
    Last edited by Silver-Strider; 09-29-2017 at 09:58 PM.

  6. #36
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    804
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would love to see Silent Dusk replaced with a skill that caused a random 5 second duration debuff to a single enemy like stun, sleep, paralyze, silence, pacified, magic resistance down, physical resistance down, slow, poison, etc. Let her do this once every 30 or 40 seconds and actually be useful in a RNG kinda way. Then you could leave her on Sic and let Fey Wind and Fey Caress and Fey Mischief, for lack of a better word, do their thing.
    (0)

  7. #37
    Player
    XxViperxX's Avatar
    Join Date
    Sep 2017
    Posts
    2
    Character
    Viper Li'het
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NocturniaUzuki View Post
    I'd like to see them put the Spear card back the way it was, because -10~30% cooldown reduction was significantly more useful than yet another tool for flat DPS increase. It's true that it didn't help on the scale of DPS, but DPS isn't everything in this game. I've been trying to 4-man Shinryu on minIL these days, and it's far harder without that cooldown reduction than it was with it. In fact, it may even be impossible simply due to the mana constraints that removing that card effect places on AST. Besides my vaguely infamous obsession with 4-man Shinryu, though, removing cooldown reduction makes various challenge runs simply impossible. Anything that relied on a cooldown being shorter than its base value is now impossible to complete. All those opportunities for cool challenge runs removed, all for the sake of speedrunning battles a few seconds faster on average. A worse trade, I have never seen.

    I'd also like to see them give WHMs real control over how to use Lilies. And SCH needs some real love.
    This post is invalid IMHO because you're talking about having the spear changed back so you can do your self-imposed challenge. AST main to another AST main this makes no sense to me because you're doing content that wasn't intended to be done 4-man. And just because you can 4-man it doesn't mean it should be. I would also like to point out that dps may not be everything but it sure does mean a lot to a lot of players. I've seen many people get harassed at in chat for putting out "low" numbers and I'm sure many of us have witnessed this as well. I think you may have been forgetting that they are challenge runs meaning they are supposed to be challenging. SE isn't going to change Spear back because a number of people in the player base wanted to do an 8-man content as a 4-man. That is a self-imposed thing so there really isn't a reason for SE to bring it back since it isn't intended for self-imposing challenges. It's just such a niche scenario there wouldn't be any reason to overhaul a skill -again- just so you can complete your challenge runs.
    (1)
    Last edited by XxViperxX; 09-29-2017 at 04:44 PM.

  8. #38
    Player
    JedahJohnny's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    79
    Character
    Jhonny Primero
    World
    Ragnarok
    Main Class
    White Mage Lv 80
    AST need better MP tools, and a bit more DPS capacity!
    (0)
    Final Fantasy XIV ARR & Heavensward
    -----------------------------------------------------------
    [Jhonny Primero - Zodiark] [Moon FC]
    << WHM i193 >><< SCH i190 >>

    Primals 10/10
    Coils of Bahamut 13/13 (ARR)
    Alexander 4/4

  9. #39
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by JedahJohnny View Post
    AST need better MP tools, and a bit more DPS capacity!
    He doesn't need more DPS capacity, unless they decide to nerf balance.
    (0)

  10. #40
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Adlo MP cost will be decreased based on this Reddit translation of the recent LL. More adjustments to be listed on the patch notes when they get released.
    (0)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast