Page 3 of 13 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 132

Hybrid View

  1. #1
    Player
    era1Ne's Avatar
    Join Date
    Aug 2016
    Posts
    360
    Character
    Kira Thrinaria
    World
    Shiva
    Main Class
    Scholar Lv 70
    I want virus/disable back and changes to the cross skill system. For example in most cases esuna is useless and for this reason, nobody has selected this skill from the cross class pool. But if you go into v4 normal, then you'll need it or people die. Dying because someone made an mistake is fine, but dying because someone hasn't selected an cross class skill is dumb really. The skill should be an class skill for every class again and give us virus/disable back, since those were fun to use and you were less reliant on dd mitigating dmg, either to survive at all or being able to heal less.

    It works in statics, but not really in most pug groups imo
    Quote Originally Posted by KalinOrthos View Post
    Right now, it feels like SCH are struggling the most and it's not hard to see why, just look at this thread. They definitely need some love. I played a lot of SCH back when I started, and would love to go back to playing one, but it just turns me off so hard right now.
    The scholar in HW was a bit more smooth or fun to play, but honestly i don't see scholar struggling at all. He provides raid utility and does a lot of dmg. Imo all healers are pretty good balanced at the moment.
    (3)
    Last edited by era1Ne; 09-26-2017 at 11:56 PM.

  2. #2
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Honestly, I just want SCH to be fun to play again. I'm extremely sad that after three to four years of playing SCH that I am now playing WHM just so things are interesting and smooth gameplay wise. It's not that I don't ever have mp issues or even healing issues. I am fully capable of healing the exact same content or big pulls on WHM and SCH equally, but there is simply something lacking and utterly clunky about SCH that I cannot put my finger on. Maybe its the fact that Adlo costs too much, or maybe the fairy mech just feels odd. But honestly I think it might be our healing kit and having many of our bigger cures gate locked behind aetherflow. Maybe we need one more stack, or maybe quicken aetherflow needs to be more common. I don't know really what it is about SCH, I only know that it isn't fun to play and I will stay WHM until they make SCH a fun class to play once again.

    I honestly don't care what they do to SCH just make us an enjoyable class once more.
    (6)

  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Anselmet View Post
    Honestly, I just want SCH to be fun to play again. I'm extremely sad that after three to four years of playing SCH that I am now playing WHM just so things are interesting and smooth gameplay wise. It's not that I don't ever have mp issues or even healing issues. I am fully capable of healing the exact same content or big pulls on WHM and SCH equally, but there is simply something lacking and utterly clunky about SCH that I cannot put my finger on
    That's how I felt about SCH in Heavensward, and still do. Although back then it was stronger, it was still kinda clunky.

    You've got the fairy off doing something, and I never got good enough at SCH to fully predict what "something" was going to be. Apparently you can macro it to make it more reliable, but that's a layer of clunkiness right there. There's something inherently wrong about being expected to macro the most basic function of the class to make it perform properly. Then you also have to position it correctly or it won't heal certain people due to range, but doesn't have a way to tell you in game if someone is out of range (unless it's beside you and you're out of range, in which case it likely is as well).

    Dissipation and Emergency Tactics are two abilities I never got much use out of, and Dissipation seems even worse now that you're supposed to build up the gauge, which requires having a fairy out. That doesn't make a whole lot of sense to me. Emergency Tactics I don't get the use of, since if I want a big heal I can Lustrate/Indom, if someone is at risk of dying I probably am okay with having the shield on them, and if they're not, this is hardly an "emergency" and the fairy (or the other healer) will probably get to it anyway.

    Aldo? I honestly think it's so expensive because of the crit effect + deployment being so good. But if you don't get a crit, you're paying through the nose for what you do get. It's very much "hey I won the lottery!" vs "hey I'm too low on MP to buy a ticket because I already lost the lottery 4 times".

    That 80% damage reduction on Bane for large pulls really stings and makes it feel like I'm not accomplishing anything on half the pack, although I guess I can spam Miasma II now (how weird is it to spam something that puts up a DoT?). The whole DPS situation doesn't feel very fun compared to what WHM can do. Although WHM does need to be good at that due to its lack of buffs, that doesn't mean the SCH stuff needs to be awkward and unsatisfying to use.

    I used to think that SCH just wasn't for me and left it at that, but with so many other people unhappy with it? Well, at least I'm not alone.
    (7)

  4. #4
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tridus View Post
    That's how I felt about SCH in Heavensward, and still do. Although back then it was stronger, it was still kinda clunky.

    You've got the fairy off doing something, and I never got good enough at SCH to fully predict what "something" was going to be. Apparently you can macro it to make it more reliable, but that's a layer of clunkiness right there.
    I agree, many useful things a SCH can do is helped by macros. But this is not just a job specific issue but a class one. SMNs also suffer from this clunkiness and though I have not touched SMN since HW, at least back then it was worse than SCH. I almost wish that the devs would go in and reprogram the pets so we can have an option to push heal same target as us or have an option to target who has the lowest hp which is the fairy default.

    Dissipation and Emergency Tactics are two abilities I never got much use out of, and Dissipation seems even worse now that you're supposed to build up the gauge, which requires having a fairy out. That doesn't make a whole lot of sense to me. Emergency Tactics I don't get the use of, since if I want a big heal I can Lustrate/Indom, if someone is at risk of dying I probably am okay with having the shield on them, and if they're not, this is hardly an "emergency" and the fairy (or the other healer) will probably get to it anyway.

    I used to think that SCH just wasn't for me and left it at that, but with so many other people unhappy with it? Well, at least I'm not alone.
    I'll agree that Deployment tactics and Adlo is strong (though I see many SCHs not utilizing this very often) and is prolly why the mp cost is high and it is one tool that I absolutely love about SCH until this very day. As for Emergency Tactics I have a macro for it to smoothly cast it but when the usage of the skill is not as often as it should be. One, a whm and ast have a basic aoe heal spell that can be cast with one button and for less cost making it pointless to use. Two, I only use this skill when my co-healer is dead or I am with another SCH. Does this mean its a bad skill? Not necessarily, but improvements could be made possibly. Its more or less there for when I have no aetherstack or idom is on cool down. Which can be nice when your tank is about die and you can cast adlo as a slightly bigger heal than physick but once again, only used in VERY special circumstances.

    And I think that is the issue with sch. We have options but a lot of our kit is used in special circumstances. I feel like I am using all my whm skills, meanwhile I can't remember the last time I used dissipation other than this one time I trolololo'd and fey illumination, largese, dissipated my fairy to see what would happen when I deployed tactic an adlo. It was beautiful fyi.
    (1)

  5. #5
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    SCH could use some tweaks, but it shouldn't go back to how it was in late HW where it was pretty OP.
    (1)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Maybe I'm not playing SCH to full potential (I don't weave in Miasma II), but I do dps and rarely have MP problems as a SCH.
    (0)

  7. #7
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I'd like to see them put the Spear card back the way it was, because -10~30% cooldown reduction was significantly more useful than yet another tool for flat DPS increase. It's true that it didn't help on the scale of DPS, but DPS isn't everything in this game. I've been trying to 4-man Shinryu on minIL these days, and it's far harder without that cooldown reduction than it was with it. In fact, it may even be impossible simply due to the mana constraints that removing that card effect places on AST. Besides my vaguely infamous obsession with 4-man Shinryu, though, removing cooldown reduction makes various challenge runs simply impossible. Anything that relied on a cooldown being shorter than its base value is now impossible to complete. All those opportunities for cool challenge runs removed, all for the sake of speedrunning battles a few seconds faster on average. A worse trade, I have never seen.

    I'd also like to see them give WHMs real control over how to use Lilies. And SCH needs some real love.
    (2)
    Last edited by NocturniaUzuki; 09-26-2017 at 11:26 PM.

  8. #8
    Player
    XxViperxX's Avatar
    Join Date
    Sep 2017
    Posts
    2
    Character
    Viper Li'het
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NocturniaUzuki View Post
    I'd like to see them put the Spear card back the way it was, because -10~30% cooldown reduction was significantly more useful than yet another tool for flat DPS increase. It's true that it didn't help on the scale of DPS, but DPS isn't everything in this game. I've been trying to 4-man Shinryu on minIL these days, and it's far harder without that cooldown reduction than it was with it. In fact, it may even be impossible simply due to the mana constraints that removing that card effect places on AST. Besides my vaguely infamous obsession with 4-man Shinryu, though, removing cooldown reduction makes various challenge runs simply impossible. Anything that relied on a cooldown being shorter than its base value is now impossible to complete. All those opportunities for cool challenge runs removed, all for the sake of speedrunning battles a few seconds faster on average. A worse trade, I have never seen.

    I'd also like to see them give WHMs real control over how to use Lilies. And SCH needs some real love.
    This post is invalid IMHO because you're talking about having the spear changed back so you can do your self-imposed challenge. AST main to another AST main this makes no sense to me because you're doing content that wasn't intended to be done 4-man. And just because you can 4-man it doesn't mean it should be. I would also like to point out that dps may not be everything but it sure does mean a lot to a lot of players. I've seen many people get harassed at in chat for putting out "low" numbers and I'm sure many of us have witnessed this as well. I think you may have been forgetting that they are challenge runs meaning they are supposed to be challenging. SE isn't going to change Spear back because a number of people in the player base wanted to do an 8-man content as a 4-man. That is a self-imposed thing so there really isn't a reason for SE to bring it back since it isn't intended for self-imposing challenges. It's just such a niche scenario there wouldn't be any reason to overhaul a skill -again- just so you can complete your challenge runs.
    (1)
    Last edited by XxViperxX; 09-29-2017 at 04:44 PM.

  9. #9
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    I don't think they should be balancing around gimmick challenges. People might run class only, should SE buff classes at 70, too?
    (1)

  10. #10
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Metsonm View Post
    I don't think they should be balancing around gimmick challenges. People might run class only, should SE buff classes at 70, too?
    It's not really balancing around gimmicks, though. Besides the fact that those challenges are no more of a gimmick than anything else in this game, cooldown reduction also helps in other scenarios, and is generally more flexible and useful on general terms. Flat DPS increases do virtually nothing but help people speedclear things faster than ever before, in a game that already has more than enough tools to speedclear. It's kind of like if SQEX decided to completely remove all offensive buffs. You'd probably still be able to clear battles before enrage, but it would feel like crap, right? So when SQEX removed Spear, it was that sort of slap in the face to the non-DPS-centric crowd. It was one of our best tools, and one of the only tools able to reduce any cooldown as necessary, which was hugely useful in various context. In exchange, yet another DPS-increase tool was added to the plethora that were already available.
    (0)

Page 3 of 13 FirstFirst 1 2 3 4 5 ... LastLast