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  1. #11
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I'd like to see them put the Spear card back the way it was, because -10~30% cooldown reduction was significantly more useful than yet another tool for flat DPS increase. It's true that it didn't help on the scale of DPS, but DPS isn't everything in this game. I've been trying to 4-man Shinryu on minIL these days, and it's far harder without that cooldown reduction than it was with it. In fact, it may even be impossible simply due to the mana constraints that removing that card effect places on AST. Besides my vaguely infamous obsession with 4-man Shinryu, though, removing cooldown reduction makes various challenge runs simply impossible. Anything that relied on a cooldown being shorter than its base value is now impossible to complete. All those opportunities for cool challenge runs removed, all for the sake of speedrunning battles a few seconds faster on average. A worse trade, I have never seen.

    I'd also like to see them give WHMs real control over how to use Lilies. And SCH needs some real love.
    (2)
    Last edited by NocturniaUzuki; 09-26-2017 at 11:26 PM.