FFXI disagrees, leveling there was challenging and rewarding, where you would need a team effort to beat a rabbit. (before the introduction of wings of the goddess EP) it was tactical. That's what I would expect from an RPG game developed in Japan.monsters actually do have a lot of different things they do, people just ignore/outlevel/ avoid said monsters.
Essentially what they need to do is create content that has you dealing with various monsters at fixed levels. Because people will never fight a gnat if they can avoid it. People will never debuff or prevent a rat from doing defense up. people generally only use their real skills abilities and powers when forced to, grinding is about finding the easiest fights with the most exp rewards.
essentially the problem is grinding will almost always not be challenging,
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