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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    you need all three to use such skills effectively, just light strike alone would be a substantial loss in tp generation, 1/3rd less controllable tp generation.
    OK then, I'll put Heavy Strike back in the game, and reduce the cooldown on Pummel to 15 seconds.
    (0)
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  2. #2
    Player
    PSxpert2011's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    OK then, I'll put Heavy Strike back in the game, and reduce the cooldown on Pummel to 15 seconds.
    Yooooooou.... I mean, SE took it out just because it was too soon? During the beta, Heavy Strike was there and some other abilities and action from other classes. I sure hope they reinstate them at later levels in the future!

    I use "Pummel" all the time just because I don't have anything else to do or use (other than (VictimizeFTW"). I mean, pummel give you TP but not by much. It's just a "filler" action to gain TP and do some dmg.

    I would rather it be tweeked and given its own animation other than punching oppose to actual pummeling! (am thinking pummeling from FFVI and how one of the agents from the Matrix, 2:30 used it) That's F!!!ken REAL Pummeling! High Fantasy my @$$ v.v get to work SE XD (kidding) =P









    :Beer: @2:30 min
    (0)
    Last edited by PSxpert2011; 11-11-2011 at 02:56 PM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

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    *Excalibur* Nation: Limsa Laminsa

  3. #3
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    There isn't anything "incorrect" about anything. This is just my analysis of what some of the current problems are, and how they could be fixed.
    The trouble is that we're between two systems.

    What we have now are the remnants of the "design your own class" system we had at release. But with the class changes in 1.20 and the jobs release in 1.21, we'll see the new "defined role" system take shape.

    That's why all of this is pointless, especially in light of tomorrow's info release.
    (0)

  4. #4
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    That's why all of this is pointless,
    I don't feel like my feedback as a player regarding class imbalance is pointless, but whatever. If the devs didn't want any feedback they wouldn't keep asking for it.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Rentahamster View Post
    I don't feel like my feedback as a player regarding class imbalance is pointless, but whatever. If the devs didn't want any feedback they wouldn't keep asking for it.
    Well you don't really seem to know what you're talking about though.

    From example: +200 enmity per use for multishot? Where did you even get this number from?

    Just look at Materia, the highest tier gives +12 enmity, but a single ability should give more than 16 times that amount? The only way an Archet would lose hate is when their HP hits 0.

    You're spouting suggestions for "balances" when you don't know how those mechanics work under the surface.
    (1)

  6. #6
    Player
    Rentahamster's Avatar
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    Quote Originally Posted by Sephrick View Post
    Well you don't really seem to know what you're talking about though.
    lol

    Quote Originally Posted by Sephrick View Post
    From example: +200 enmity per use for multishot? Where did you even get this number from?
    A single provoke does about 200 points worth of enmity, which is what nocking an arrow will do. This will add some kind of cost to using a skill as powerful as multishot. It will also give archers something to think about for hate management. There's a reason they have skills like quelling strike and subtle release, but if they can't do crazy damage like they used to do, there needs to be something that makes them consider the consequences of increasing their DPS.

    Quote Originally Posted by Sephrick View Post
    Just look at Materia, the highest tier gives +12 enmity, but a single ability should give more than 16 times that amount? The only way an Archet would lose hate is when their HP hits 0.
    +enmity like on materia is not what I'm talking about at all. +enmity on materia acts like Intimidation, where it adds additional enmity onto every action you do. What I'm talking about with multishot is that for every arrow you nock, you generate 200 points of enmity, just as if you cured someone for 200 HP.

    Quote Originally Posted by Sephrick View Post
    You're spouting suggestions for "balances" when you don't know how those mechanics work under the surface.
    lol
    (1)
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  7. #7
    Player
    Rubicon's Avatar
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    Gridania
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    Rubicon Vale
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    Excalibur
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    Summoner Lv 90
    Sounds good which means most people on the forums will flame you for it.
    (2)

  8. #8
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Gladiator Lv 50
    Quote Originally Posted by Rubicon View Post
    Sounds good which means most people on the forums will flame you for it.
    That's ok. Hamsters need to eat fire to live. Little known fact.
    (1)
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  9. #9
    Player
    Lumidus's Avatar
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    Gridania
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    Character
    Lumina Saita
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    Sargatanas
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    Goldsmith Lv 70
    Quote Originally Posted by Rubicon View Post
    Sounds good which means most people on the forums will flame you for it.
    I agree lol. Good job Hamster
    (0)
    ( ' ')/\(' ' )

  10. #10
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    A single provoke does about 200 points worth of enmity
    And what's your source of information?
    (0)

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