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  1. #11
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    That's why all of this is pointless,
    I don't feel like my feedback as a player regarding class imbalance is pointless, but whatever. If the devs didn't want any feedback they wouldn't keep asking for it.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #12
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    You still have pummel.
    you need all three to use such skills effectively, just light strike alone would be a substantial loss in tp generation, 1/3rd less controllable tp generation.
    (0)

  3. #13
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    you need all three to use such skills effectively, just light strike alone would be a substantial loss in tp generation, 1/3rd less controllable tp generation.
    OK then, I'll put Heavy Strike back in the game, and reduce the cooldown on Pummel to 15 seconds.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #14
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rentahamster View Post
    I don't feel like my feedback as a player regarding class imbalance is pointless, but whatever. If the devs didn't want any feedback they wouldn't keep asking for it.
    Well you don't really seem to know what you're talking about though.

    From example: +200 enmity per use for multishot? Where did you even get this number from?

    Just look at Materia, the highest tier gives +12 enmity, but a single ability should give more than 16 times that amount? The only way an Archet would lose hate is when their HP hits 0.

    You're spouting suggestions for "balances" when you don't know how those mechanics work under the surface.
    (1)

  5. #15
    Player
    Rubicon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Sounds good which means most people on the forums will flame you for it.
    (2)

  6. #16
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    Well you don't really seem to know what you're talking about though.
    lol

    Quote Originally Posted by Sephrick View Post
    From example: +200 enmity per use for multishot? Where did you even get this number from?
    A single provoke does about 200 points worth of enmity, which is what nocking an arrow will do. This will add some kind of cost to using a skill as powerful as multishot. It will also give archers something to think about for hate management. There's a reason they have skills like quelling strike and subtle release, but if they can't do crazy damage like they used to do, there needs to be something that makes them consider the consequences of increasing their DPS.

    Quote Originally Posted by Sephrick View Post
    Just look at Materia, the highest tier gives +12 enmity, but a single ability should give more than 16 times that amount? The only way an Archet would lose hate is when their HP hits 0.
    +enmity like on materia is not what I'm talking about at all. +enmity on materia acts like Intimidation, where it adds additional enmity onto every action you do. What I'm talking about with multishot is that for every arrow you nock, you generate 200 points of enmity, just as if you cured someone for 200 HP.

    Quote Originally Posted by Sephrick View Post
    You're spouting suggestions for "balances" when you don't know how those mechanics work under the surface.
    lol
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #17
    Player
    Sephrick's Avatar
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    Mar 2011
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    A single provoke does about 200 points worth of enmity
    And what's your source of information?
    (0)

  8. #18
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    And what's your source of information?
    http://kanican.livejournal.com/54373.html

    Oh, and I meant to say "taunt", not "Provoke". Provoke does more like 400 points of enmity.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #19
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
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    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rentahamster View Post
    http://kanican.livejournal.com/54373.html

    Oh, and I meant to say "taunt", not "Provoke". Provoke does more like 400 points of enmity.
    That'd be useful if it weren't for the fact that they changed battle algorithms in 1.19. A table from 1.18 is useless.
    (0)

  10. #20
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    That'd be useful if it weren't for the fact that they changed battle algorithms in 1.19. A table from 1.18 is useless.
    It's still more applicable than not, but that doesn't diminish my earlier point of needing an enmity cost for multishot that is roughly similar to using one taunt.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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