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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


Yooooooou.... I mean, SE took it out just because it was too soon? During the beta, Heavy Strike was there and some other abilities and action from other classes. I sure hope they reinstate them at later levels in the future!
I use "Pummel" all the time just because I don't have anything else to do or use (other than (VictimizeFTW"). I mean, pummel give you TP but not by much. It's just a "filler" action to gain TP and do some dmg.
I would rather it be tweeked and given its own animation other than punching oppose to actual pummeling! (am thinking pummeling from FFVI and how one of the agents from the Matrix, 2:30 used it) That's F!!!ken REAL Pummeling! High Fantasy my @$$ v.v get to work SE XD (kidding) =P
:Beer: @2:30 min
Last edited by PSxpert2011; 11-11-2011 at 02:56 PM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/


The trouble is that we're between two systems.There isn't anything "incorrect" about anything. This is just my analysis of what some of the current problems are, and how they could be fixed.
What we have now are the remnants of the "design your own class" system we had at release. But with the class changes in 1.20 and the jobs release in 1.21, we'll see the new "defined role" system take shape.
That's why all of this is pointless, especially in light of tomorrow's info release.



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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


Well you don't really seem to know what you're talking about though.
From example: +200 enmity per use for multishot? Where did you even get this number from?
Just look at Materia, the highest tier gives +12 enmity, but a single ability should give more than 16 times that amount? The only way an Archet would lose hate is when their HP hits 0.
You're spouting suggestions for "balances" when you don't know how those mechanics work under the surface.



lol
A single provoke does about 200 points worth of enmity, which is what nocking an arrow will do. This will add some kind of cost to using a skill as powerful as multishot. It will also give archers something to think about for hate management. There's a reason they have skills like quelling strike and subtle release, but if they can't do crazy damage like they used to do, there needs to be something that makes them consider the consequences of increasing their DPS.
+enmity like on materia is not what I'm talking about at all. +enmity on materia acts like Intimidation, where it adds additional enmity onto every action you do. What I'm talking about with multishot is that for every arrow you nock, you generate 200 points of enmity, just as if you cured someone for 200 HP.
lol
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

Sounds good which means most people on the forums will flame you for it.



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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


And what's your source of information?A single provoke does about 200 points worth of enmity
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