maybe its just my crappy day at work but wow, so a week delay for the real stuff. kind of annoying by now.Part 1 is going to be system style stuff, so I'm guessing the changes to cross-classing or AP stuff that they were being vague about or just a revamp to how classes are handled in general. Part 2 is going to have the philosophy behind the class changes and the changes themselves.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Depends on how big the system changes are, really.
System changes = revamping the way you can equip actions. Bye bye freedom. It was said a while ago that they wanted to only low tier actions to be equippable cross class...i bet this is one of thea aspects that might be added now.
Basically, adding SJ..."because in FFXI was like this".
But a thing that piss the hell out of me is this..."friday news"! They toss the bomb and "K! Cya Monday!" and then we stay at least 2 days without a single info regarding what was posted :/ It's like if they wanted the info to be flamed :/
Last edited by Lienn; 11-11-2011 at 12:01 PM.
I have no idea what kind of changes they are planning, but I hope that they reflect them on the monsters too because they all die the same damn way. That's the definition of boredom. (am talking about exp grinding monsters so all monsters other than NMs and such) so the majority of them.
An example,
Make monsters for example hit hard but miss more kinda like MRD
so a MNK evasion tanking would make sense rathar than a GLD
and viceversa so a GLD would make more sense tanking than a MNK.
Make monsters hit fast so THM can make blind worth it and make the thing last longer
make monsters buff themselves so we can have dispel, it adds alot.
make monsters do shit that make sense to have a different camp based on what jobs are available in the party.
let monsters not link as much as they do now and if they do all party members should wipe, so we can play tactically rather than storm in and get as much kills for chains, so we can think oh it's fun and challenging playing this game and not think only about the exp.
and please make a death more meaningful so people think before they act, so death is a learning experience not just something that happens when HP reaches 0.
Last edited by Sheth; 11-11-2011 at 12:01 PM.
Oh I just thought of an idea (actually it's from FFXI). They might make it like, for example:
You are a lvl40 *insert class here* - you can only grab and equip skills lvl20 and below (from any class)
Kinda like from FFXI with mainjob/subjob system right?
Err....Oh well, I'm just too excited to know what really is going on. D:
Regarding the payment. It says on your objective that Final Fantasy 14 will be compatible for hardcore gamers and casual gamers. It is a bit unfair for casual gamers like myself to pay for a 30 days even though I am only playing half of the time (or less). Is it possible for your good office to maybe have an option for casual gamers to pay 30- gaming days, meaning whenever a player logs-in it is consider as 1 game day. Unlike the payment method that you've said before, the 30 days runs consecutively doesnt matter if you play or not.
Dear god I hope notOh I just thought of an idea (actually it's from FFXI). They might make it like, for example:
You are a lvl40 *insert class here* - you can only grab and equip skills lvl20 and below (from any class)
Kinda like from FFXI with mainjob/subjob system right?
Err....Oh well, I'm just too excited to know what really is going on. D:
Anyone fluent? Seems to me like he's saying the info isn't coming for a few days now. But I'm not the great with Japanese.プロデューサ/ディレクタの吉田です。
クラスに関わるシステム改修部分を本日トピックスとしてお知らせします。
その中で、クラス改修のコンセプトも含め、変更される仕様をまず開示させて頂きます。
こちらの内容を前提に、アクションの再配置や廃止/変更、新設されるアビリティ/アクション/特性の
各効果を考えてありますので、クラスアクションリストをご覧頂く上で非常に重要です。
その上で各クラスのアクションリストを公開させて頂きますが、こちらにはパッチ1.21で搭載予定の
ジョブに関わるアビリティ/魔法/アクションなども記載されています。
皆さんに公開するリストは、毎日微調整されているバランスを
できるだけ最新でお知らせできるよう作業していますので、もう数日お待ちください。
He's saying, roughly, that the full detailed class ability lists we'll have to wait a few days for, but the explanation of concepts and reasons behind stuff being added/removed for each class will come sooner because we need to know about it in order for the class lists to make sense.
Edit: So, basically, what Rukkiri said on the dev tracker, really.
Last edited by Teakwood; 11-11-2011 at 04:58 PM.
7UP!
For real Uvian? He said on the weekend, today is Friday for us. You do realize that all his information needs to be translated.. and I'm sure they'll release it at the same time.. so it quite possibly is done, and they are waiting on translations so they can release it all at the same time. That's my guess. I hate seeing posts like this... next time read around man.
You're right! It's not Yoshida's fault...it's the translators fault...it's Bay's fault!!!!For real Uvian? He said on the weekend, today is Friday for us. You do realize that all his information needs to be translated.. and I'm sure they'll release it at the same time.. so it quite possibly is done, and they are waiting on translations so they can release it all at the same time. That's my guess. I hate seeing posts like this... next time read around man.
Everyone get your torches and forks...we will be dining morbol tonight! >=D
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.