Quote Originally Posted by Sheth View Post
I really like how you list those things, but problem is they need to look at this from a different prospective classes are not it.
they need to make the monsters make more sense then plan what to do with the classes. I agree with most of what you said but it should be based on the monsters and not on the classes, and each class should be good at something and bad at something not less bad at something so the whole game can shine from having different classes. and those bad at something should be able to play but on different parts of the game, and make those monsters that they should excel on drop their items/equip whatever. but am mostly talking exp grinding here is a quote so I don't repeat what am saying.
monsters actually do have a lot of different things they do, people just ignore/outlevel/ avoid said monsters.

Essentially what they need to do is create content that has you dealing with various monsters at fixed levels. Because people will never fight a gnat if they can avoid it. People will never debuff or prevent a rat from doing defense up. people generally only use their real skills abilities and powers when forced to, grinding is about finding the easiest fights with the most exp rewards.

essentially the problem is grinding will almost always not be challenging,