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  1. #1
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Aylis View Post
    I get what you're saying and it is a good idea so all players get matched in parties they want. The only thing that might be kinda bad about it is waiting until after the party forms to vote and decide. It would kinda stink to wait for a que to pop only to risk an auto disband chance. I feel it would be better to be able to select the options before the que is entered. Sorta like how PF works. Select the options you want and away you go. That way you'll be most likely to meet players with similar mind sets as you right from the start.
    What you're saying makes sense; however, the main challenge I can think of how do you enumerate all the possible options when queuing solo/incomplete team via the DF? Big pulls vs. Small pulls is only one example. Full clear (for mapping) vs. minimal clear could be another common example. What about for primals where different people have come up with different strategies? What if a new one is invented after the devs have set the available options?
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  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by -BlueGreen- View Post
    What you're saying makes sense; however, the main challenge I can think of how do you enumerate all the possible options when queuing solo/incomplete team via the DF? Big pulls vs. Small pulls is only one example. Full clear (for mapping) vs. minimal clear could be another common example. What about for primals where different people have come up with different strategies? What if a new one is invented after the devs have set the available options?
    Really "slow and steady" and "fast and furious" should be the only base line choices. The rest can fall into place depending on the choice. That depends on communication with the players. Like selecting slow and steady would mean its safe to assume someone is going to want mapping or a full clear vs fast and furious where its unlikely someone is gonna want either. As for primals, communication communication communication either way. The system wouldn't need to be embellished, all it would need is baseline choices. Otherwise ques would be even worse. No system can replace just asking and talking to the players in the party.
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