Long story short, despite making steady progress through an entire dungeon with no wipes I found myself kicked just before the final boss for as best can be described as 'different play styles'. There's no point in going into further detail as there's plenty of examples of this happening to other people, and as for myself, I was in there for exp anyway and it's not like all the exp earned from killing the mobs and bosses leading up to that point were stripped from me.
Now, up until last night I was under the impression that such a kick was basically like a form of griefing, since, despite the differences of opinion, the team did make progress. I did some digging after the fact and found some things that really surprised me:
http://forum.square-enix.com/ffxiv/t...=1#post2357707
http://forum.square-enix.com/ffxiv/t...=1#post2358628
Now I don't want to start a discussion on if I or anyone else feels like differing play styles is a valid reason to kick party members, but rather if the vote kick system as it currently is implemented is even suitable for this purpose if the GMs are going to allow it to be used for such reasons.
Basically, imagine this scenario in a 4 man party: 2 pairs of players join the DF and end up on the same team. One pair wants small pulls while the other pair wants to do large pulls.
Now if this came down to a straight vote of large pulls vs. small pulls, you'd expect the vote to be split perfectly 50/50 with no clear way of how to proceed. On the other hand, anyone who's been on either side of this situation knows that if a vote kick is initiated, then someone will likely get kicked.
With a 50/50 split in ideology, how can this happen? Simple, vote kick as it currently is ignores the wishes of the person targeted by the vote kick. One side basically forces the other to cast a vote of which play style to go with, but has the advantage of removing one vote from the opposition solely because they chose to initiate vote kick first.
Basically, if we're going to allow vote kicks to be used for such situations, wouldn't it be prudent to consider the opinion of the player targeted by the vote kick? Otherwise, we're basically saying that as soon as you suspect you and your buddy are in such a situation that you should immediately initiate a vote kick even if you would otherwise be fine completing the dungeon under the current circumstances so that time isn't wasted finding replacement members. That way you're basically safeguarded from having the same tactic used on you or your buddy. How could this approach be good for the community?
Perhaps what we need for this case is an additional tool, one for setting up arbitrary votes. Basically one player decides to call a vote and types in a short message such as "'Yes' for big pulls, 'No' for small pulls" and then each player, including the one who initiated the vote see the dialog and get to vote. After the vote the party sees the results and should then follow the group's wishes (assuming a majority voted one way or the other). It could then even be set up with a check box that could make this function as a 'vote abandon' in the case the vote is perfectly split 50/50 (of course, if such an option is selected, the voting dialog should alert all players that a 50/50 split will result in the entire team abandoning the duty).
It would be my hope that such a tool could be used to spark a more civil discussion to see if one side or the other is willing to compromise or face a possible full-team dismissal from the duty. Of course, for this to be effective, it would mean that a vote kick for a difference of play styles should only be justified if a such a vote happened with a clear majority and yet those players in the minority continued to act against the wishes of the team. Basically, if you initiate a vote kick for different play styles without first checking how the team as a whole feels then be prepared to face consequences. Also, to help clarify the reason for the vote kick, 'difference in play styles' would need to be an option to select as the reason for the vote kick.