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  1. #2
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    The server location tick is every 0.3 seconds. Not 3 seconds. That's also only for general maps and not for instances, per older patch notes. I'm not really sure where you're getting a 3 second server tick unless you think your DoTs tick at the same interval as your movement is sent to/from the server. (They're separate btw. They might even be handled by different servers.)

    I'd also love to see proof of the player base having double or triple the ping. I suppose if they went from a negligible value to another negligible value, it'd be doable like 30ms to 90ms, but both of those would honestly play the game just fine when they balance gameplay and mechanics to be handled with a latency of up to 200ms. (That's 2 seconds). The packet loss, or rather, delayed packets because this game uses TCP was a bigger issue. Like seeing sending/receiving going 0 or having everything freeze only to get delivered in a burst and find out what mechanics hit me because the animations were delayed on their way to my client.


    I haven't checked if you posted in their designated megathread with a traceroute, but if you haven't, I'd recommend that. It's also important to know which country you live in/your ISP and which datacenter you're trying to connect to. Some are better than others. Or for anyone else having issues. (Like being in NA but connecting to a JP or EU server, or other combinations.)

    There's also a high likelihood that if the connect is really that bad, it's on the ISP's end, the routing path is absolutely terrible, or they aren't on playing on the best geographically located datacenter.
    (11)
    Last edited by reiichi; 09-22-2017 at 10:27 AM. Reason: 1k limit is annoying