Quote Originally Posted by Tridus View Post
I tried doing a double pull the first time I tanked Bardams. It went badly. I immediately apologized and said I wouldn't do that again. The groups response was "yep, that happens a lot here."

That place is NASTY if you don't have gear from it. The defense values on tank armor literally go up by hundreds in one dungeon. It's nuts.
It's the first dungeon that breaks the rules of most of HW's 60 dungeons, and even its leveling dungeons.

Firstly, there are -ranged mob packs-. Ranged. Packs. That means while gathering you are constantly being pelted. Even with sprint.

Then you have the Big, Dum Dum Brutes. Unlike previous dungeons, the Big Dum Dum brutes actually feel like a condensed mob pack in health and damage. They hurt, and they take longer to kill. Doma Castle continues this with the Magiteks who are better pulled separately.

And then, you get your mob packs who have mini tankbusters. Those damn stone golems. With both a pummel weapon skill, and a hard hitting Stone spell.

Finally, the Yol is your introduction to rapid 'every 10 second' tankbusters. People point at Charlbert for his more technical demand on healers, and the Yol be like "GONNA JUST !@#% YOU UP FAM, NO MECHANICS ABOUT IT"

It's honestly embarrassing how the Expert Dungeons look in comparison to Bardram's.

I never, ever feel safe when Bardram's pops up.