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  1. #11
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    If you look back at every summoner in the series, you find that only Rydia could initially use black magic. Eiko, Yuna and Garnet were all white mages on top of being summoners, so Physick and Resurrection make sense from a lore standpoint because summoning magic is typically paired with healing magic.

    Quote Originally Posted by Lambdafish View Post
    Lore should never be a justification for, or be thought of before mechanical imbalance, having said that though, I NEVER asked for verraise to be removed, or even changed mechanically, all I asked was for its mana cost to be looked at.

    Totally agree with you about BLM, but I feel it could be better described as job identity than lore. BLM has a solid identity and a raise spell would go against that, RDM also has a solid identity, but certain aspects overstep the confines of the job system IMO (and can be easily fixed without touching the mechanics themselves I will reiterate)
    The thing is job identity is defined partially by lore. You can never get away from it. It's written into every aspect of every job. It's true that you don't want mechanical imbalance, but the fact is jobs must fit their lore first and mechanics second. That's part of why we aren't getting a blue mage. Like I stated above, famous characters with certain jobs influence the series' lore as well. Red mages don't have famous characters to fall back on. The only one that even comes to mind is that Elvaan from FINAL FANTASY XI: Wings of the Goddess that you get an alter ego for, and if I can't even remember his name, he's obviously not worth using as an example. Therefore, beyond saying that the red mage can do a little of everything, it can be hard to pin down what red mages really do from a lore standpoint beyond fencing and (more heavily) the use of practically all basic forms of magic.

    You can talk about game balance all you like, but the fact is the only problem with job balance right now is the fact summoner as a job is a broken heap of dung at the moment. Black mages and red mages are both fine as they are. Machinists I guess could use some potency buffs, but nothing huge like having to overhaul the entire summoner job. Even scholars are in a better place than summoner right now.

    Quote Originally Posted by Kabooa View Post
    But not against Thaumaturges. So you can give it to them before you make the job transition and everything is peachy okay for 'identity'. Do recall they do shady stuff with Necromancy.
    In all fairness, classes as a whole are a lot more loose than jobs. Jobs are meant to specialized for a specific role, which is why we're against giving black mages a revival spell. Yes, the necromancer job did appear before (FINAL FANTASY V for example), but if you give a revival spell to the thaumaturge, that means the black mage will also get it. Because of how classes worked before Stormblood, you could also give rogues, pugilists and even marauders the conjurer's Raise spell or the arcanist's Resurrection spell as well. You could level every Disciple of War and Disciple of Magic job to 60, then switch to your favorite weapon and set whatever you wanted. Now we have role actions instead, which makes more sense overall. As an example, look at FINAL FANTASY Tactics and the branching jobs in that series. Mog knights could get Ultima Charge, change to gunners and fire Ultima Charges from long distance, even though that action was never really meant to be a long range attack.
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    Last edited by Ceallach; 09-19-2017 at 02:34 AM.

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