Quote Originally Posted by Lambdafish View Post
Totally agree with you about BLM, but I feel it could be better described as job identity than lore. BLM has a solid identity and a raise spell would go against that, RDM also has a solid identity, but certain aspects overstep the confines of the job system IMO (and can be easily fixed without touching the mechanics themselves I will reiterate)
But not against Thaumaturges. So you can give it to them before you make the job transition and everything is peachy okay for 'identity'. Do recall they do shady stuff with Necromancy.

On a serious note, though, after spending the last few weeks joining random pugs to help in savage clears, the pattern tends to be that Black Mage spots are only open if the person doesn't care about the comp. Speed runs almost never see them, 'serious clear parties' the only caster they want is Red Mage, etc etc.

And frankly, as we're moving forward, even with the clunk summoners are dealing with, they are bringing comparable damage -with the ability to raise and party buffs-. Getting something that is a boon to the party that the other casters don't bring isn't unreasonable at this point, and no, I'd rather not have another damage bump to clear the hurdle. That just puts Red Mages further behind.