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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    Yeah, let's tone RDM down because of 1 niche situation! That makes total sense. Let's nerf BLMs damage too since I saw a Fire 4 do 30k damage once. And let's also nerf SMNs Bahamut because it looks pretty cool.
    Lol, you act like I was asking to remove the ability and cripple RDM as a whole, I asked for its mana cost to be looked at so that a raise takes, for example, just under half MP (as it should on any DPS role IMO)

    Also... how is the difference between a guaranteed wipe and simple save a "niche situation"? (Aleph summed that up pretty well above)

    Quote Originally Posted by Ceallach View Post
    Maybe, but you also still have to pay attention to the lore. Red mages are jacks of all trades, so it makes sense for us to have Verraise.
    Lore should never be a justification for, or be thought of before mechanical imbalance, having said that though, I NEVER asked for verraise to be removed, or even changed mechanically, all I asked was for its mana cost to be looked at.

    Totally agree with you about BLM, but I feel it could be better described as job identity than lore. BLM has a solid identity and a raise spell would go against that, RDM also has a solid identity, but certain aspects overstep the confines of the job system IMO (and can be easily fixed without touching the mechanics themselves I will reiterate)
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    Last edited by Lambdafish; 09-18-2017 at 10:00 PM.

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