Quote Originally Posted by Astral145 View Post
I could care less about the so called tank meta. I rarely ever leave tank stance unless there are times when the boss is not attacking me for 10 secs or more. Why should I leave tank stance when the bosses auto attacks are hitting for a retarded amount of damage. Cool downs are reserved for boss mechanics or during large mob pulls.

If the Dev team wants to continue to put in dps checks then they need to put in game damage parsers for all players or remove the heavy hitting auto attacks. I refuse to put unnecessary stress on healers when stance dancing. The dev teams need to make up their minds... Just look at how they treat vit vs. str accessories... I love tanking but I refuse to fall in line with the current bs tank meta when the dev team can't give us in game parsers or make up their minds on accessories.
If you're tanking dungeons, you can easily go into dps stance for bosses. They do very minimal damage with their autoattacks, and any cleaves they do are pretty easy to remember and mitigate for. Your healer isn't being unnecessarily stressed by this at all.

In savage, it more depends on the skill of your party. If your healers make bad decisions with their gcds or people are messing up mechanics/dying a lot, you might feel forced into tank stance. But If not, you can easily tank every savage fight in dps stance with smart usage of cds, and your healers will be just fine. It's not that hard.