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  1. #1
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by shao32 View Post
    its sad see how the tank stances loose they value more and more every day, really they need to fix that somehow, sacrifice our defense for clunky optimization feels bad.
    There's nothing clunky about the optimization. It's one of the most fun and engaging things about tanking.
    (2)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AziraSyuren View Post
    There's nothing clunky about the optimization. It's one of the most fun and engaging things about tanking.
    its a clunky optimization bcs we are not desing to do such tatctics, if you are having fun in having such useless skill i dont go in that, i play as tank in many mmo and this meta feels pretty wrong bcs is against our core desing, i dont have nothing against agresive tanking but if agresive tanking is the real way to tank in this game i wish we are desing around that and dont have conflict with our on skill sets, its really unfair how for now WAR is the only one who get the most benefic of this meta (more after cry to remove the gauge penalty) with DRK being the worse, i want a better sinergy on our tactics and our desings and our tank stances have a better desing around our performance and conten desing and not being so clunky.
    (3)
    Last edited by shao32; 09-07-2017 at 10:46 PM.

  3. #3
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    A simple change could be bind every defensive cooldown to the tank stance, and with only role action available while dps stance, a change like this would end the discussion for a long time.
    (0)

  4. #4
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by aqskerorokero View Post
    A simple change could be bind every defensive cooldown to the tank stance, and with only role action available while dps stance, a change like this would end the discussion for a long time.
    It would also kill most of tanking player base who put effort into their class and learn to optimize their fights in DPS stance.

    No.
    (6)

  5. #5
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FPZ View Post
    It would also kill most of tanking player base who put effort into their class and learn to optimize their fights in DPS stance.

    No.
    I can see this being more of aproblem than a fix but what else do you suggest it should be done to the tank stance? at this point I forgot to put my tank stance on for v2 yesterday and tank it with no problem not even my healers knew I didn't had it on our aggro is so strong specially as paladin that it's almost impossible to lose it, shirk makes it even easier to tank swap on dps stance.
    (0)

  6. #6
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MyaValentine View Post
    I can see this being more of aproblem than a fix but what else do you suggest it should be done to the tank stance? at this point I forgot to put my tank stance on for v2 yesterday and tank it with no problem not even my healers knew I didn't had it on our aggro is so strong specially as paladin that it's almost impossible to lose it, shirk makes it even easier to tank swap on dps stance.
    My personal opinion? Well I would say most of the tank community still heavily utilises tank stance, whether it's due to their play-style, group outlook or just comfort levels. I don't think it's a huge epidemic as it was with the healer meta (where they made cleric a CD instead of a toggle.)

    Personally I feel bosses need to do less predictable damage, the meta for the longest time has been very segmented attacks and fluff damage followed by busters, cleaves or heavy hitting autos (e.g tail slaps in O1S). And with the invul tool-set from Warrior (I main WAR so will use this as an example) you basically nullify a lot of damaging mechanics from busters multiple times in the fight. (twin bolts x2, o2s buster, o3s critical hits, o4s thunder).

    All in all, it is what it is unfortunately.
    (0)
    Last edited by FPZ; 09-03-2017 at 07:32 AM.
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  7. #7
    Player
    konage's Avatar
    Join Date
    Oct 2013
    Posts
    80
    Character
    Devenu De'lune
    World
    Mateus
    Main Class
    Marauder Lv 70
    Or people can see tank stance as another migitation/aggro tool if needed.
    (0)

  8. #8
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I think that to fix tanking stances they should just delete every drawback they have. No damage decrease, no ability locking (Fell Cleave, Inner Release, Blood Weapon, Blood Price). Tanking stances should just give the %mitigation and the agro, and be off the GCD with no cost, and DPS stances should be deleted or turned into passive traits. That way, the only reason to turn it off would be not to accidentally steal aggro when you're OTing.

    Why am I thinking that way ? Because the "aggressive tanking" meta has changed. Before, back in ARR, the "aggressive tanking" meta consisted in proper stance-dancing which required actual skill to be properly achieved. We were switching between stances because we actually needed them sometimes back then. WAR for example didn't have a DPS stance, they didn't have FC, and they didn't have Rampart, Raw Intuition nor Equilibrium. PLD didn't have Sheltron and Clemency. Tanks back then basically had less defensive abilities to compensate for the lack of tanking stance, and WAR actually used to not lose any DPS by switching back to Defiance for 20s or less when Unchained was available (it was even a DPS gain when combined with Zerk, since IB was the hardest hitting skill, and being in Defiance was the only way to build stacks). So we used our tanking stances for tank busters and other big damage phases. Only Rampart or only Sentinel weren't enough for big tank busters such as Ravensbeak, Revelation, Flatten or Akh Morn. We needed those extra 20% from Shield Oath. We needed that IB on top of Vengeance and the extra eHP from Defiance. "Aggressive tanking" consisted in optimizing both your cooldown usage and the moments where you'd switch back into tanking stance because you needed it in order to gain DPS. It was a careful task. It added a very interesting mechanic to tanking.

    But it changed. Partly because of encounter design perhaps, but mostly because starting from HW, while levelling up after 50, tanks gained extra defensive tools which were available regardless of stance, while healers also gained extra healing tools which made the task of keeping-the-tank-alive-while-healing/protecting-the-rest-of-the-party a whole lot easier (stuff like Tetra, Asylum, Emergency tactics, Indom for example; powerful oGCD healing tools). Now, you just never use your tanking stance outside of the first blind runs. You don't even pull the boss with it anymore. You just DPS and use your CDs when needed. Tanking stance is a button that you only press when shit starts hitting the fan and healers need some safety to raise some people. And even in most of those cases, the extra 20% mitigation won't even save you from a wipe. "Stance-dancing" doesn't really exist anymore. It's just an empty shell of what it used to be.

    To make the tanking stance and tools like IB relevant once more, they have two options :

    1. Delete a lot of the defensive/healing tools that tanks and healers currently have. Basically, make both tanks and healers less powerful defensively. This would give back a lot of value to the tanking stances and IB, since we wouldn't have enough CDs to mitigate everything. This option would change the way we play and might not please everyone since it's a direct nerf to both tanks and healers.

    2. Do what I first suggested. Delete every single drawback that the tanking stances have and either delete the DPS stances or make them passive traits. Make tanks able to achieve their highest DPS regardless of their stance. And increase every boss and monster's damage so that the damage we take while in tanking stance is the same as what we currently take without it, that way CD usage wouldn't be trivialized for both tanks and healers. Drastically decrease every aggro multipliers to compensate for the much higher uptime that we'd have on our tanking stance. This option wouldn't change anything to the way we play, it wouldn't make tanking or healing any easier either. We'd just toggle it on when tanking because it's free aggro and mitigation, and toggle it back off when OTing to prevent us from stealing aggro instead of just never using it outside of emergencies like we currently do. This option also fits with what they did to healers by making their damage scale directly from MND, essentially deleting "stance-dancing".
    That way, they could also focus on adding complexity to how tanks play by other means without having to bother with the different stances.
    (4)

  9. #9
    Player
    Kerrath's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Kerrath Ellouelle
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Freyyy View Post
    I think that to fix tanking stances they should just delete every drawback they have. No damage decrease, no ability locking (Fell Cleave, Inner Release, Blood Weapon, Blood Price). Tanking stances should just give the %mitigation and the agro, and be off the GCD with no cost, and DPS stances should be deleted or turned into passive traits. That way, the only reason to turn it off would be not to accidentally steal aggro when you're OTing.
    If this change was made, I would quit FF14 without hesitation so fast you'd get whiplash. DPS stance is what makes tanking in ff14 interesting, period. Without DPS stance, tanking is a dull affair, kind of like healing without DPS spells would be.

    If you really want to make tanks use tank stance more often, make tankbusters more frequent. As it is, we have cooldowns for every tankbuster, so tank stance is irrelevant.
    (0)

  10. #10
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kerrath View Post
    If this change was made, I would quit FF14 without hesitation so fast you'd get whiplash. DPS stance is what makes tanking in ff14 interesting, period. Without DPS stance, tanking is a dull affair, kind of like healing without DPS spells would be.
    You didn't read my post.
    (1)

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