


Yes, but that's raid specific. Keep in mind this brings newer players in the game, and they may hit an old encounter that requires Esuna but they wouldn't know to bring it in their skillset till it's too late. That's problematic.Some may think some skills don't have value, but they also haven't done every content available in the game (O4S Surecast), or know that there was old content that actually had use for some of the skills when they were relevant (Heavy in A3S/Turn 5. Now that healers lost DPS skills that had the heavy trait).


I feel like Protect should be a trait shared between healers that grant 5% damage reduction as long as the healer is in range and in at least a light party (fairy and chocobo notwithstanding). This way, with two healers you get the current protect of 10% (or whatever the current Protect is since it says it's a Physical/Magical Defense booster, so these numbers aren't probably right). It might also force healers to heal more in regular dungeons since there's less flat-line damage mitigation.While Esuna is rather situational, I do feel like Protect should have been an auto party buff if a healer is in light/full party. That way they could have kept stoneskin which is great for mitigation. I feel like what was intended to simplify roles has complicated things in other ways. Also I find it slightly annoying that we're still only offered 5 cross roles and felt like we should have been awarded a 6th one.
It's kind of annoying after the fact you find out you need something for encounters, specially if you go into roulette forgetting you need to add in Esuna due to things like Doom. (this is something to mention due to 24 man roulette going to be a thing) or that annoying Sludge mechanic in Sastasha HM.


Hear hear. I miss good old leaches! that and it would free up some cross role space if we got our native 'ensua' skills back




Much as I agree with Esuna being a really weird choice for a cross role skill, I'd only slightly disagree that it's the most mandatory on the list. The real culprit there is Lucid Dreaming. All three healer kits have mana costs that are obviously tuned around having Lucid. It's not "nice to have in some encounters"; you're going to run out of mana without it.
I think its the other way, instead of Esuna, Protect should be the skill that every healer has by default.
All of them. Basically all of them are skills that all healers should have by default, and prior to SB, 4/10 of them were, and of the other 6, 2 were already in cross-class from THM, and 3 were stolen from either SCH or WHM to make them available (and were already available via cross-class to the others anyway). The only actual healer role ability that we didn't all already have access to in some form before is Rescue.
Last edited by Riyshn; 09-21-2017 at 05:39 AM.


That's the point, though.
All of the role actions are situational. You don't need Largesse on every encounter, and there are lots of older fights where break is good. I even use Cleric stance and Surecast on O4S for extra DPS.
The only role action I'd say isn't situational and should always be equipped is Swiftcast.

I, too, hate it when I die to an unavoidable Doom because neither healer has Esuna spec'd. +1 for Esuna back to baseline.


I don't use Lucid at all in O1S or O3S. It may be more required for white mage or astro though, but most fights have enough time in between required healing to let you energy drain on scholar.
Of course since it's hard to not have room for lucid dreaming, it may as well be required just for that fact so yeah.
Last edited by FoxyAreku; 09-21-2017 at 09:07 AM.
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