



Casters have to cleanse dots but healers don't, wasting DPS? Double standards. Erase is also a long cooldown, and that dot will most likely be reapplied long before that. On top of that, Erase does nothing for non-dots, like the -90% damage down from Titan gaol.



Well, I mean, healers are expected to dps at all times, so the double standards have been here since 2.x. And... trust me when I say your Esuna is neither wanted or desired. Do more damage instead of wasting a GCD on a worthless action. Comparing an oGCD to a GCD results a net gain every time, unless you're trying to say a DPS using Feint or Invig is a DPS loss? :'3
Last edited by Thunda_Cat_SMASH; 07-05-2017 at 05:28 AM.
It's people like you that cause the boss in Omega 4 to cast Doom at the start of the fight and then never again just to make sure someone has the skill.Well, I mean, healers are expected to dps at all times, so the double standards have been here since 2.x. And... trust me when I say your Esuna is neither wanted or desired. Do more damage instead of wasting a GCD on a worthless action. Comparing an oGCD to a GCD results a net gain every time, unless you're trying to say a DPS using Feint or Invig is a DPS loss? :'3
DPS dot cleanse (Erase) is a fairly garbage skill. It cannot be used on self, removes a single DoT (and only a DoT), and has a full 90 second cooldown. It is borderline worthless, and I wouldn't expect anyone to actually use it outside of novelty bonus or in a specific planned strat.
As a healer prepare Esuna when you need it, and don't forget it or that's on you. If you don't want it for fights where it's unnecessary then fine, but being able to cleanse debuffs when someone gets hit with something (and they will) is almost always a benefit. Healer DPS is bonus and being constantly active is a respectable way of play, but you often get more out of your GCD removing the slow on the DPS than you do spamming your own direct damage.
Last edited by LegoTechnic; 07-05-2017 at 02:05 PM.



Erase is an oGCD that can be weaved in between gcds at no cost to your dps. Now, I wonder just who has an insta cast... oh, right, RDM has a constant and consistent use for oGCD skills like this, and I've actually gotten a SMIDGE more mileage out of Erase than I have off my Esuna counterpart, despite playing both Scholar and WHM since 2.X. Esuna has no real value unless the devs try to force it like in O4, and guess what? I'm still not gonna take it because I bet my cohealer will have it, so I'll take something more useful. Like, hey, Cleric.
I do find it funny how you think I enforce it, seeing as it was a standard set by the community way back. Pragmatically speaking, Esuna is worthless on anything that isn't Doom. I'm not wasting MP that would be better spent dpsing healing someone that keeps standing in the fire.
Last edited by Thunda_Cat_SMASH; 07-05-2017 at 03:13 PM.
Okay so you've given the perfect example as to why it should be removed from the cross role abilities. If a skill is mandatory to have as a cross role ability, then why exactly is it not a permanent ability? The WHOLE point of role abilities are because they're supposed to be optional. When you decide to not take Esuna and fights throw doom at you, of course you'll then take it after people die. But there is absolutely no reason that an optional ability to take should cost instant deaths of others. It becomes an absolutely 100% must take, which is the exact opposite of what they said they're trying to achieve with role abilities.




IIRC if you put a shield on the target before the dot hits, it won't hit. If the target takes 0 damage, they don't get the dot.

The fact remains that there ARE mechanics that need to be cleansed sometimes and what happens when you run into it with healers who aren't running it for whatever reason? The first boss in Dun Scaith for example inflicts doom occasionally in a pair of party members. Death is avoided simply by cleansing it.
Either way I felt it entirely unnecessary to make it cross role when it was right there on all healers' leveling lists, then removed to be made cross role with absolutely no compensation.


Baddies will ruin all good things and I don't believe in SE balancing around people being bad. Esuna being on role actions is great because it means you can exchange it for something else in the VERY often situation a fight doesn't call for it. I prefer it that way, personally, because it's such a wasted ability in like 80% of endgame.


This is functionally no different than simply removing an ability you have access to from your bar.Baddies will ruin all good things and I don't believe in SE balancing around people being bad. Esuna being on role actions is great because it means you can exchange it for something else in the VERY often situation a fight doesn't call for it. I prefer it that way, personally, because it's such a wasted ability in like 80% of endgame.
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