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  1. #1
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    It's a matter of responsability, pacing choice, mistakes that will impact the whole group and that no other player will be able to deal with.

    A dps does shit ? Well he dies, and the team continue even if he is dead.

    The healer is on a same duty basis : You screw, everyone dies. The difference here is the role is mainly reactive and while a good healer will have to be reactive and pro active, he don't need to and can learn at a slower pace, just keeping everyone alive and focusing on this duty.

    The tank on his side, is responsible on the pace , his own survival which is essential to the survival of the whole team, and threat which is fought against the DPS Performances of the two DPS présents. Pull a pack of three and get two BLM single target focusing two different ennemies, and you will get the whole "against" part.

    It's no randomness that the tank are few and fewer. They endoss stress, criticism and heavy responsabilities, and while anyone can survivre a dungeon with a healer that is slow or healing focused, or a DPS that focus one target, avoid zoning or just play badly, a tank that is poorly played will end up in the worst experience you can have.

    Then, if tanks are the easiest to play, why are they so few ?
    (5)

  2. #2
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    snip.
    Tanks are harder to play in harder content and they also can be the most boring to play at casual level content. That's a major reason there are so few endgame tanks. That and a lot of people are under the impression that you need to be like a raid leader to play tank when this is simply untrue.
    (0)

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    It's a matter of responsability, pacing choice, mistakes that will impact the whole group and that no other player will be able to deal with.

    A dps does shit ? Well he dies, and the team continue even if he is dead.
    As far as a dungeon goes tanks are by far the easiest to play, not only do you have extremely high health compared to everyone else you have an ultimate move. Why are people using holohome, I spelled that wrong, and hg as some emergency buttons if you have done a dungeon before you know you can plan your pulls around it. As a main tank now I two have tank anxiety but thats in raids, or in ex trials, but in dungeons its literally nothin to be afraid of if u actually read your tool tips. If you read your tool tips and I mean all skills you would go hmm how many df cool downs do I have as a tank how long do they last.

    How many aoe skills do I have see this is essential, if someone mains a dps and using aoe on a dps then how could you not do the same on tank or healers. Same rules apply on every job as far as trash mobs go, I guess people tend to forget that aoe is a thing when switching in between each roll. There is litreally nothin to tankin a dungeon Ill give examples, your on pali basicly flash go to next mob flash go to next mob, gather them up scorn, spam total eclipse until adds die whats exactly hard about that. Samething on drk pop a cool down unleash move to next mob, unleashe again, place salted earth down pop blood price, spam abysmal drain, get mp back up spam some more abysmal drain. Its very easy to tank a dungeon , I think some people just cant bothered to use tool tips is the main issue. But your last part I still have no idea why people dont play tanks I can see healer, but I honestly the more that I play realize that playing dps well is the hardest thing to do in the game while the other roles may have more responsibility.
    (0)

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