This is why I did DPS before healers and tanks.
This is why I did DPS before healers and tanks.
♥ Baby, tell me, what's your motive? ♥
Maybe it's just the NA/EU data centers, but on the JP data center where I play, leveling DPS queues during peak hour is usually 7-10 minutes, off-peak it's usually 15-20 minutes, perfectly acceptable. I leveled these jobs from 30 to 50 purely through queueing for the highest available dungeon: SMN, MNK, DRG, NIN, and then BRD+MCH to level 41. And all this in the past month, so it's not old data.
Now 50/60 Roulette, Raids, and Alliance content, i.e. all of the "end-game" content, they take long. They start at 30 minutes and off-peak can go to 40-50 minutes.
But otherwise leveling a DPS job in dungeons on JP data centers is perfectly viable and queues aren't long.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I can't imagine how someone could read the OP and come to the conclusion "oh this must be a 100% serious post, time to go off on one!"
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With the way people on this forum are, I can't tell whether someone is being sarcastic/satiric or serious, the posts tend to blend and become believable.![]()
♥ Baby, tell me, what's your motive? ♥
That is you though. If there were 5 tank jobs, I would hard pressed to level all 5 tank jobs. I forced myself to level DRK to 70, hoping it would get better in my eyes... it didn't.it has everything to do with it? i don't mind playing any job so i'll gravitate towards the jobs with faster queues. if there are 2853 jobs i would be leveling tanks all the way to the next expansion till the next level cap goes up.
when the people that actually enjoy tanking and healing run out of options, they stop leveling completely or they are forced to level DPS jobs which slows down queues for other people who just want to level DPS jobs.
As stated beforehand, it doesn’t matter if there is an abundance of Tank jobs/classes that can be leveled, the issue is the number of players willing to level tank jobs/classes.
Also, it doesn’t matter what Tank mains do once they have level capped their Tank jobs when it comes to DR DPS queues. Those queues will always be long. Me not logging on to level the last six combined levels to cap between WAR and PLD is “driving up” DPS queues times.
Last edited by Xtrasweettea; 09-13-2017 at 01:57 AM.
you are literally arguing with yourself.That is you though. If there were 5 tank jobs, I would hard pressed to level all 5 tank jobs. I forced myself to level DRK to 70, hoping it would get better in my eyes... it didn't.
As stated beforehand, it doesn’t matter if there is an abundance of Tank jobs/classes that can be leveled, the issue is the number of players willing to level tank jobs/classes.
"the issue is the number of players willing to level tank jobs/classes" - yes this is the issue, one that can't be fixed. and this number constantly decreases as those players finishing leveling.
"it doesn’t matter if there is an abundance of Tank jobs/classes that can be leveled" - so this absolutely matters because it recirculates those same players. it certainly won't recirculate everyone but it's better than recirculating none of them.
I am not literally arguing with myself. I was trying to point out that there are other factors that you are not considering or refuse to consider.
Agreed. This is something that cannot be fixed unless you get to the heart of why people choose to play DPS and never touch Tanks.
What you want is to recirculate a certain portion of the population (Tank Mains) to perform one event (DR: leveling, Trials, 50/60) to benefit another portion of the population (DPS Mains) who would be performing that same event. The only solution you have is to increase the number of tanks jobs because you are under the assumption that a good portion of the Tank Main population will level most if not all of them to cap. You assume that because people will be leveling the additional Tank jobs that DPS queues will be shortened or not as large as they are currently. Of course, this is all assuming that Tanks only use DR solo with no premade parties for maximum DPS queue reduction (also no EXP from hunts, FATES, PvP, or POTD at all).
So, what happens after all of those tanks mains have been recirculated to a point to where all of the additional Tanks jobs are level capped?
They should make dungeons exp gain more like potd instead of specializing a place for it. i.e exp gain should be ratio to our level instead of dungeon level. I'm sure there will be more tanks/healers willing to go in roulettes. Same reason high pressure jobs only go with fc/ls/statics for daily/weekly. I wish they just scrap potd, putting it in Quarymill is a big mistake. Non-neutral location is filling Adders with entitled wannabes who treat pvp like pve simply because it gives exp.
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of course it does... when 24man raid used to be 2:2:4 people wait forever for tank... but when new 24man raid shows up with 1:2:5... then healer and DPS gets instant quene while tank actually wait.
because it will feel less painful than the other way around? T__T I did 2 dps before I started tank/healer
I thought daily roulette exp bonus are a % gain determined by your current Level, type of roulette, and actual time spend/progress participated in the dungeon. (don't join dungeon in progress... you will not gain full roulette EXP bonus.)
Inventory UI improvement
Real "Repair All" function
more Teleport favored destinations
Mount Roulette Filter
@furiea you are doing it wrong. When you lvl a dps, you need to bring your healer/tank pocket to speed yp those queues![]()
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