On Chaos (60-70) queues were 20-25 min as a DPS past week. It's not ideal but i watched so many series on netflix waiting on queues lol.
I agree, buffing dungeons to 5-mans would be perfectly fine.
1:1:3 or even 1:1:4 would drastically reduce the bottleneck for DPS queues.
It's less about how many different types of jobs per role there are - and more about how much more popular DPS jobs generally are.
Though on my data center the queues are not that terrible. Average wait time for a SB dungeon is 10-15 mins for me.. The roulettes can take a touch longer but generally no more than 20-25 mins.
For that they need to re-adjust every dungeon, trial and raid to accommodate it. And given that SE doesn't even bother changing the level 50 hunts, I am sure they won't even consider wasting any resources on that.
Which was always the issue. In MMO's, MOBAs, and general multiplayer games that feature class/role systems.
Most don't want to take on responsibility for others (as Real Life might be a bummer enough for them already regarding this). They just want their big numbers/kills and nothing else.
Last edited by Arrius; 09-13-2017 at 08:24 PM.


 
			
			
				Is only a temporary measure, after a while que times for DPS classes will increase again. A lot of players do dungeons and roulette's as tank/healer because they don't want to wait, if the que become more acceptable for them as DPS they will not que again as Tank/Healers.
WoW is 1:1:3 and queue times are similar to FXIV.



This is doubly not true, I'm not a tank main, I'm a healer main, i also know two DPS mains that regularly run tank for dungeons for roulettes. It benefits everyone who levels DPS, when i level DPS jobs i benefit from my DPS friends who like to do roulettes on tank for short cues.
that's not the only solution, that was the post i choose to reply to (your assumptions continue to be bad). and you've suggested what?
i do not think a good portion of them will, i think some will. and any that will will in fact shorten the queues.
I don't make that assumption at all (you've made 5 incorrect assumptions in 1 reply), every time i play tank i go with 1 DPS friend, which makes it faster for 1 random DPS person. and when i DPS very often i can get someone to return the favor. i don't assume maximum reduction, but there will be reduction guaranteed.
this is irrelevant. so they run Doma Castle from Lv 67-69 twice instead of 6 times, that's still 2 tanks added to the overall pool, that still shortens the queues by 2 runs. very very few people PotD or FATE for XP 61+.
that's why roulette incentives exist and tank mounts. there can be lots of other things which was not the post i replied to. so where are your brilliant ideas?
 
			
			
				I just finished my tanks and healers too. I just fate grind while I wait for queue. It's not so bad if you have time to wait. But recently I'm traveling and my time is limited so I don't get a chance to finish my roulettes.
Ask friends and FC mates though. If they are kind they may come by to queue for you on their healer/tank.



 
			
			
				What does this have to do with your idea of adding more tanks jobs?
I know you are trying to make a point, but it is not coming out clearly to me.
It is the only solution I am basing my assumptions on. You didn’t post anything else.
I have also seen you make this suggestion in other threads, so I have nothing else to go on.
Again, to benefit DPS mains who do not choose to change roles. What you are suggesting is to take the responsibility of the long DPS queues, created by too many DPS queueing, and give it to Tanks. Your suggestion is removing all agency from DPS and putting on Tanks. If this “assumption” is not correct, then tell me what your intention is clearly.
I have to assume you want maximum DPS reduction. You didn’t state that you were not looking or maximum efficiency. You’re just looking for sub optional efficiency.
This is relevant. Just because “very very” few people POTD or FATE for XP 61+ doesn’t mean they do not. I did it for a few levels as DRK. It was slow, but I had personal reasons to do it. I’ve seen other tanks do FATEs also for leveling.
In order to get the maximum amount of DPS queue reduction, you have to make it to where even the rarest of tank player to not even entertain the idea of FATEs or POTD at all levels, not just 61+. You want to have it to where no tank will choose to ever POTD or FATE for EXP. That is why it is relevant. I can’t shorten DPS queue times if I am not in DR.
Of course, you are not looking for maximum DPS queue reduction, as you have stated above…
What incentives for capped Tanks to do DR and run through Satasha again? Ground mounts? That extra small amount of gil for “In Need”?
Here are my “brilliant ideas” for you and all to comb through:
Band Aids provided by SE:
• Remove the daily limitation for the Daily Bonus for DR, allow it to be up all the time.
• Add Cracked Clusters to 50/60 Roulette and Trials.
• Implement an “off role EXP bonus in dungeons”
o If you have a level cap job in one of the three roles (DPS, Tank, or Healer) you get an EXP percent bonus of 10% while not playing a job in that role. Example: if you have AST at level 70, when you are leveling MNK, you get an exp bonus
o If you have two jobs capped in two distinct roles, the EXP bonus jumps to 20%. Example: if you have AST and DRK at level 70, when you are leveling MNK, you get the EXP bonus.
o This bonus stacks with armory bonus and other bonuses
The daily bonus being up only once doesn’t make me want to spam DR. It only makes me want to do it once and then do the latest dungeon to level. Not having that big EXP bonus while doing Satasha normal is wasting my time (unless the person is new, then I will make it about the new person).
Adding cracked cluster to the 50/60 Roulette and Trials will spread out the Tanks and Healers. Right now, at least on my server, the “in need” changes quickly between Tank and Healer. Adding cracked clusters to the roulettes will help with those queues. The 50/60 Roulette needs some attention, DR: Leveling is getting all of the attention right now.
The off role EXP bonus in dungeons should help encourage people to try a different role. The EXP bonus granted will be the incentive to change to a different role. The experience of trying a different role should also be a major learning experience for players. It could also be a humbling experience.
These suggestions do not allow for maximum efficiency in DPS queue reduction. These suggestions do not address unknown playerbase variables, which prevent maximum DPS queue reduction.
Though, here is the thing, your ideas and my ideas are just band aids. The do not provide the answers to these three questions:
• Why do people do not want to play roles that are not just hitting an enemy or enemies?
• What actions does this community do that turns off people from playing Tanks and Healers
• What disincentives some tanks and healers from going into DR solo (not bringing anyone they trust)?
These are questions that need to be answered before more solid solutions (not band aids) can be brought forward.
This isn’t a FF14 issue, this is an overall MMO and Tabletop RPG issue.
Last edited by Xtrasweettea; 09-14-2017 at 01:49 AM.
yea... I did a full lap last night on ARR hunt and still couldn't find it... dropping Lv50 hunt.
*checks profile*.... level them jobs like a boss... with cat ears..
I only level via daily exp bonus from roulettes and I have been doing it everyday since SB release... this is as far as I got. no fate, no hunt log, no dunegon quene.

Last edited by Furiea; 09-14-2017 at 02:16 AM.
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