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  1. #91
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    While I understand the frustration, if this wasn't a new healer and they refused to use Esuna. I highly doubt it making it a mandatory thing would have made them do it. If it's not on their hotbar already, they probably wouldn't have used it anyways.

    I'm not disagreeing it should be mandatory, but in this case..it seems like you got a jerk healer. Who would probably not use it on you just to spite you even after asking for it.

    I think what they might end up doing is splitting the role actions into two sections. One that doesn't allow you to remove them and others that you can adjust. This role system is the tip of the iceberg that could have some potential. In the future they could expand on it and have Protect / Esuna as mandatory role actions but another section of 5 slots for "optional" and increase the amount of options.

    If we don't remove it, but adjust it..we get the same result. Esuna is made automatic and mandatory, and...the healer still can choose to not use it.

    Quote Originally Posted by Saevel View Post
    I'd say keep Esuna where it is and instead remove Protect from the game altogether.
    I'd much rather have protect get an increase like it has in PVP before removing it. Yes so far it says it's for WHM only, but to adjust it so that it can be used for all jobs via their gauges would make it interesting to use again. Adding this kind of resource to most actions would be a possible welcome change, or an unnecessary complication...whichever.
    (1)
    Last edited by Leigaon; 09-12-2017 at 10:41 PM.

  2. #92
    Player
    Saevel's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Saevel Azarin
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    I'd say keep Esuna where it is and instead remove Protect from the game altogether. We always cast it, and it's switched out for another skill for the 30 minute duration, which is typically longer than any instance content. Let's be honest: you don't bring a healer along because they can cast protect, you bring them for everything else.

    Just remove it and increase everyone's native defenses proportionally. Doing so frees up the slot for (almost) always equipping Esuna.
    (4)

  3. #93
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    I love this "use a macro to swap" argument... use one button to swap skill A to skill B, use another button to use skill B, use another button to swap back to skill A then use another button to use skill A... 4 buttons for 2 skills... not a big deal on a keyboard but a mess on a controller... no wonder people hesitate to play healers
    (2)

  4. #94
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's also problematic in Savage content =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #95
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Saevel View Post
    Just remove it and increase everyone's native defenses proportionally. Doing so frees up the slot for (almost) always equipping Esuna.
    Alternatively, they could use the PVP version of Protect.

    Honestly, a lot of the changes they made in PvP would make a lot of sense in the PVE environment, in terms of taking some of the least used abilities and making them not only useful but desirable.

    Sole Survivor, Protect, PvP's version of 'Third Eye' and Seigan, retaining the Hate-combo bonus effects for tanks.

    The playstyle, not so much. I don't find PVE's playstyle needs much changing, but the ability / utility overhaul PVP got is something they could stand to look at implementing over on this side of the pond.
    (0)

  6. #96
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I don't know anyone that is completely happy with the cross-roles, it's an issue in savage for every role.

    I get the intent was to eliminate button bloat but what they have done has made us practically do a cross-role check for every savage fight. Tanks in O3S, swap-in Awareness. Or some melee DPS taking Arm's Length for O4S, they can swap Invigorate for it. Same with healers and rescue or surecast. One healer can just not take protect for-example.

    I have to remind my group sometimes to check their stuff just because how this system works, otherwise we'd just wipe and fix. I use protect swap macro buttons, since my other healer always takes protect.
    (0)

  7. #97
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Okamimaru View Post
    I love this "use a macro to swap" argument... use one button to swap skill A to skill B, use another button to use skill B, use another button to swap back to skill A then use another button to use skill A... 4 buttons for 2 skills... not a big deal on a keyboard but a mess on a controller... no wonder people hesitate to play healers
    That's less of an 'argument' and more of a 'you can do this to make it less annoying until SE fixes it' situation. The Protect swap macro only exists because in dungeon content Protect is only used at the very start and never again. So you can have a dead slot for the entire run, swap it in and out manually constantly, or let a macro do it for you.
    (0)

  8. #98
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Just remove Protect and give us Virus back :'D

    I don't care much for Esuna, it's really not mandatory in most fights and the worst case scenario is you cause one wipe before putting it back on your hotbar. Even that should only happen when you're running content blind for the first time, it's not a big deal. And for SCH you can just SC Selene in and sort it out.
    (0)

  9. #99
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Most status detriment in the game can't be removed and the ones that can are usually avoidable or can be removed by doing the mechanic properly. You don't need esuna.
    O4 Normal says otherwise. Literally they have the boss cast a cleanse-able doom on 2 players once at the beginning of the fight. Its a mechanic absent from OS4 and it is literally there only to make sure one healer is wasting a role skill on esuna. Because that fight has nothing of note else to cleanse.
    (1)

  10. #100
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Miles_Maelstrom View Post
    O4 Normal says otherwise. Literally they have the boss cast a cleanse-able doom on 2 players once at the beginning of the fight. Its a mechanic absent from OS4 and it is literally there only to make sure one healer is wasting a role skill on esuna. Because that fight has nothing of note else to cleanse.
    I mean, you *could* Thin Air and raise both of them instead... but yes, it seems only there to catch out groups where nobody brought Esuna. I sure hope that isn't the design plan long term.
    (0)

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