Most status detriment in the game can't be removed and the ones that can are usually avoidable or can be removed by doing the mechanic properly. You don't need esuna.



Most status detriment in the game can't be removed and the ones that can are usually avoidable or can be removed by doing the mechanic properly. You don't need esuna.



This kind of mind set confuses me. So because being paralyzed in some instances is avoidable you don't need to set Esuna? What if you screw up and get paralyzed? You can't get a enough casts off to heal your tank ans then your tank dies, and it leads to a wipe?

The OP literally just gave a specific example where Esuna is mandatory if you don't want to wipe to the mechanic that is unavoidable.
Literally, the first post, in this thread, that you replied to.


Wrong. There are plenty of status affects that are removeable that are not avoidable, by not having esuna you are just making it intentionally harder on yourself and your group. This also is not a healthy mindset for newer healers or people looking to get into healing with no experience. Please stop spewing this garbage.
O4 Normal says otherwise. Literally they have the boss cast a cleanse-able doom on 2 players once at the beginning of the fight. Its a mechanic absent from OS4 and it is literally there only to make sure one healer is wasting a role skill on esuna. Because that fight has nothing of note else to cleanse.



I mean, you *could* Thin Air and raise both of them instead... but yes, it seems only there to catch out groups where nobody brought Esuna. I sure hope that isn't the design plan long term.O4 Normal says otherwise. Literally they have the boss cast a cleanse-able doom on 2 players once at the beginning of the fight. Its a mechanic absent from OS4 and it is literally there only to make sure one healer is wasting a role skill on esuna. Because that fight has nothing of note else to cleanse.
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