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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I really wish the crafting and gathering classes were, instead, just a skill subset that you leveled up on your character. It just feels boring and pointless to me to have all these "classes" that I leveled that have no uniqueness to them, no abilities, and what skills you do acquire are often renamed duplicates off one another.
    It seems that the purpose of these classes escapes you. It's not the gameplay mechanics that make them appealing (or not). It has never been the case, in any MMO.

    You know what feels pointless as a crafter or gatherer? That everything you do is actually pointless because the economy is largely irrelevant and perhaps even unexistent. You only do it for yourself at best. NPC's, quests and instances take care of your duties and you are left with a a simple "click a bush to collect mats you can turn into items for yourself which are weaker than what you can get from NPC's" system. Additionally "click a bush to collect mats you can turn into items which you can sell in the AH for money that is largely irrelevant when it comes down to it since best items are obtained elsewhere."

    Granted, the "click a bush" part is irrelevant here as the mechanics are not really important, and there's nothing wrong with this kind of system if you can't make the mechanics any more meaningful. Still, you can have equipment and other gathering/crafting related items and knowledge you need to gather to become better at your task, so in that way the roles can be fleshed out without touching the mechanics.
    (1)
    Last edited by Betelgeuzah; 11-10-2011 at 09:11 PM.