I know what you're saying. But what if the devs want to include a very serious battle in the story progression?
Sure, they can include crafters and gathers in this battle by having them man a catapult or pilot an airship or serve as a diversion, etc, but then this causes balance issues, and the fight will never be as serious as a fully combat-class oriented fight. And so, I guess this was the reason SE are making these changes; they want to add some serious fights into the main scenario questline.
SE said they are also adding systems so that crafters and gathers will have roles during large scale PvP, so it's not like these disciples have been forgotten entirely.
I really dont see the problem because there's still so much to do as a crafter/gatherer anyway (provided SE still focus on this aspect of the game and try to improve it).
Crafters and gatherers are so often marginalised but I dont see the main scenario as such an integral part to crafting/gathering gameplay anyway, so I personally dont care and understand where the devs are coming from with these changes.

Reply With Quote







hehe sorry "ingame/personal" joke


