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  1. #61
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    Join Date
    Oct 2011
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    453
    Quote Originally Posted by Lienn View Post
    He's talking story-wise. Like i said...they would be branching in his example...A1, A2 and A3 would take the very same spot in the story...he explains this later...this is why he says that both would bring issues...

    Well...i saw this coming and know this might end with the entire block of text filled with bold marks...but w/e =P



    i'm not talking about A1, A2 and A3...i'm talking about A...just like that rank 46 mission is...it's the very same for every discipline but the role you have there is different.
    I know what you're saying. But what if the devs want to include a very serious battle in the story progression?

    Sure, they can include crafters and gathers in this battle by having them man a catapult or pilot an airship or serve as a diversion, etc, but then this causes balance issues, and the fight will never be as serious as a fully combat-class oriented fight. And so, I guess this was the reason SE are making these changes; they want to add some serious fights into the main scenario questline.

    SE said they are also adding systems so that crafters and gathers will have roles during large scale PvP, so it's not like these disciples have been forgotten entirely.

    I really dont see the problem because there's still so much to do as a crafter/gatherer anyway (provided SE still focus on this aspect of the game and try to improve it).

    Crafters and gatherers are so often marginalised but I dont see the main scenario as such an integral part to crafting/gathering gameplay anyway, so I personally dont care and understand where the devs are coming from with these changes.
    (2)

  2. #62
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    If they're removing this stuff then I'm curious as to what's the plan for stuff like Parley. Outside of the main storyline there's a few useless NPCs you can use it on, and then a few of the quests for classes. Personally it feels like the ability is a complete waste.
    (3)


  3. #63
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Mihana View Post
    If they're removing this stuff then I'm curious as to what's the plan for stuff like Parley. Outside of the main storyline there's a few useless NPCs you can use it on, and then a few of the quests for classes. Personally it feels like the ability is a complete waste.
    I hope it burns alongside the old engine lol. That game is about as worse as the lag
    (6)

  4. #64
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Inaaca View Post
    He addresses that too. Your examples are different, but the idea is there.
    It's a completely different point. It was just an example of how "bad" would a mix of disciplines would work...irrelevant to what we were discussing ^^:

    Quote Originally Posted by AlphaDragoon View Post
    He's saying that they thought about making story quests have a "crafter POV" and a "fighter POV" on the same quest...and that it wouldn't be a good idea.

    Yoshida's basically saying, "Crafters = side jobs, battle classes ARE the main game". Sucks for crafters, but it makes sense.
    Indeed. He was clear about wanting a battle-oriented game. If it's the way he wants to go there's nothing we can do...to bad that it will be like the last Rocky movie...they actually picked the worst path possible for FFXIV since now it not only will be facing WoW and the current gen battle-oriented MMOs but also FFXI. In the end they picked the path where 2 games of SE will be competing for the very same niche.

    I do liked the original concepts of FFXIV and still think it can be a great (spin-off) game (since "the" FFXIV is the 2.0) so now, instead of going against the concepts Yoshida picked to build FFXIV under i prefer to just point the positive aspects the original FFXIV had and would still have (to both 2.0 and SE) by staying as a spin-off game since it always was targeting exactly that players (mainly casual players) FFXI lost due it's HD/party-based concepts.

    You see...this is a very simple example of a benefit that having the original FFXIV as spin-off would have...2.0 wouldn't need to give a crap to non-battle content...it could just do a fast, automated crap for DoL/H like FFXI and the other current MMOs have, leaving the more complex system to the original game.

    Not everything needs to be about battle in a game. If he wants FFXIV to be about battle, SE should be nice and also leave the option for those that prefer battle as a secondary aspect of the game! ^^ I wouldn't mind buying the original FFXIV again if it happens to become a spin-off (obviously assuming they resume the alpha/beta test and, this time, release it as complete as it should've been released the first time).
    (0)

  5. #65
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lienn View Post
    It's a completely different point. It was just an example of how "bad" would a mix of disciplines would work...irrelevant to what we were discussing ^^:
    Then what in the world are you talking about?

    Yoshi addresses, among other things:
    -The same quest from different viewpoints depending on class.
    -Separate parallel quests for each class dealing with the same situation.
    -Classes working together within the same quest.

    What are YOU talking about, if not any of these? He pretty much covers the bases here.
    (7)

  6. #66
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TheFatHousecat View Post
    In the basement, no less. I think Yoshi is making this game a little too realistic xD
    I Think hes been watching too much NCIS! How do you get a boat out of your basement!?
    (1)

  7. #67
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    He could have explained it a bit better, but the basic idea is there:

    Creating all content to work in parallel is too time-consuming.
    That doesn't mean the different roles of adventurers won't be represented in the future.
    Content for DoL and DoH (both parallel and separate) is scheduled to arrive after the six main pillars of the economy foundation are in place and fleshed out.
    The DoL and DoH should see their efforts shape the world in practice (through features like signing items and NPC's talking about you and such).

    Whatever you guys think, I think this is all very interesting. He could have went into much more detail about such things as how they plan to cater for DoL/DoH-exclusive players, how they will try to avoid monopolization through everyone leveling all DoH/DoL to level cap (while not making it too hard to make a career out of them) and so on. It is all very relevant in this game as the economy is very player-centric and dependant. It in great part creates the identity of this game as a full-fledged virtual world rather than a themepark with other visitors.
    (1)
    Last edited by Betelgeuzah; 11-10-2011 at 07:14 PM.

  8. #68
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    yet i dont see any battle information.
    (0)

  9. #69
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Manafont View Post
    yet i dont see any battle information.
    Because that post is not about the skill changes for Battle classes. The one you are looking for will come when its ready to be showed.
    (3)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  10. #70
    Player
    Lauro's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    262
    Character
    Lauro Soto
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    WOOT "My Boss" Fayette Started this Thread hehe sorry "ingame/personal" joke
    (0)
    To live Each day is a Hell of a Miracle

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