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  1. #51
    Player
    CSLionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    That was one of the best, most promising Yoshi posts I've read in a long time. And that's saying something, since there have been some awesome ones lately. I'm thrilled that the main scenario will require battle classes in the future. The lack of any sort of challenge in the main storyline was something I hated from day 1, and the dev team has finally answered my plea ^^
    (6)

  2. #52
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Inaaca View Post
    Maybe you should go back and reread Yoshi's post again. At least half of that monster post goes toward addressing exactly this argument, and the reasons why he thinks it isn't a good route to take.
    No, he's not. i'm talking about different perceptions of the same battle...he was taking about different battles directed to each discipline. This is slightly different. I did notice my post was unclear...but i meant like you having a battle like "they fight at bridge until it falls, then they're attacked by an airship"...this would happen regardless of the class or discipline..it's the very same event...just the role you would take in this event would change based on your class.
    (1)

  3. #53
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Lienn View Post
    No, he's not. i'm talking about different perceptions of the same battle...he was taking about different battles directed to each discipline. This is slightly different. I did notice my post was unclear...but i meant like you having a battle like "they fight at bridge until it falls, then they're attacked by an airship"...this would happen regardless of the class or discipline..it's the very same event...just the role you would take in this event would change based on your class.
    Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.

    So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.
    It's longer but I don't want to quote several paragraphs. I really don't think you read these things Lienn.
    (6)

  4. #54
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Estellios View Post
    It's longer but I don't want to quote several paragraphs. I really don't think you read these things Lienn.
    So i'll quote your quote lol

    Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.

    So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.
    By parallele episodes he means like those old path books...you get to a point and it will split in several parallel paths, each one tellling the very same period of the story but in a different way...maybe in a different place, maybe in a different army...the thing is that these parallel events are different between each other and here I'm talking about the very same event.

    It's simple to understand...i'm talking about a linear story...he's talking about a branching story.
    (0)
    Last edited by Lienn; 11-10-2011 at 05:07 PM. Reason: typo

  5. #55
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    new crafting/gathering mini game sounds fun. Using tp/mp. This bit of information alone is so much more than I could ask for.
    (3)

  6. #56
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lienn View Post
    So i'll quote your quote lol

    By parallele episodes he means like those old path books...you get to a point and it will split in several parallel paths, each one tellling the very same period of the story but in a different way...maybe in a different place, maybe in a different army...the thing is that these parallel events are different between each other and I'm talking about the very same event.
    Um... sorry but... refer to the area I'm bolding.

    Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.

    So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.
    He's talking about the same thing you are.
    (4)

  7. #57
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Another thing we have planned for housing is an underground facility for building boats and airships. (This will be implemented sometime after the release of 2.0) We will release an image for housing as soon as possible, so please look forward to this patiently.
    This is... really AWESOME to hear. Can't frikin' wait.
    (3)

  8. #58
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Inaaca View Post
    Um... sorry but... refer to the area I'm bolding.

    He's talking about the same thing you are.
    He's talking story-wise. Like i said...they would be branching in his example...A1, A2 and A3 would take the very same spot in the story...he explains this later...this is why he says that both would bring issues...

    Well...i saw this coming and know this might end with the entire block of text filled with bold marks...but w/e =P

    Even if there are quests with different angles, such as scenario A1, scenario A2, scenario A3, they will be no different from scenario A1. It’s possible to flesh out some ideas, fix the axis of time and create "A1", "A2", and "A3" as parallel episodes. However, in this case, after clearing episode A, once you play episode B, you're already heading towards the future of the scenario and if you then play episode A2 or A3, narrative paradoxes will develop.

    So, you're thinking now, "Well, how about if you create a episode A2 version 2 in case you play episode A2 after clearing episode B…" This is just not possible. For a console game, there is a finite end point so something like this is possible. You can even play again from the beginning. But for an MMO, as long as it is being updated, the "what ifs" can continue on infinitely.

    The way to avoid this is to have a flag so if you don't clear A1, A2, or A3 then you will not be able to reach episode B.

    However, if you set it up so A1 is the Disciple of War/Magic one, A2 is the Disciple of the Land one, and A3 is the Disciple of the Hand one, it results in you not being able to move forward unless you play as every class
    . Creating these types of flags ultimately results in a loss of freedom.
    i'm not talking about A1, A2 and A3...i'm talking about A...just like that rank 46 mission is...it's the very same for every discipline but the role you have there is different.
    (2)

  9. #59
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lienn View Post
    He's talking story-wise. Like i said...they would be branching in his example...A1, A2 and A3 would take the very same spot in the story...he explains this later...this is why he says that both would bring issues...

    Well...i saw this coming and know this might end with the entire block of text filled with bold marks...but w/e =P

    i'm not talking about A1, A2 and A3...i'm talking about A...just like that rank 46 mission is...it's the very same for every discipline but the role you have there is different.
    He addresses that too. Your examples are different, but the idea is there.

    Also, the same goes for content that is intertwined with battles.

    "While in the dungeon, if you do not have a Disciple of Land in your party, certain items will not drop. Inside the dungeon there will be doors that can only be opened by keys that can only be made by Disciples of the Hand."

    While it is possible to plan and implement something like this, the below points ultimately display a number of problems.

    * Battle classes would need to save a spot for a class with no battle proficiency (Stressful)
    * Disciples of the Land and Hand will be bored during battles (Stressful)
    * Battle balance would be off if we made Disciples of the Land and Hand count as party members (Stressful)

    If we gave Disciples of the Land and Hand support abilities, then class identity would be destroyed. (I understand that there are comments like this though lol "It's fine! Wouldn't it be cool? Just try it for this dungeon!" So, I'm thinking maybe we can try it out just once if we have the time.)

    With all this said, I really think it is better to create specialized content for each class.
    (3)

  10. #60
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lienn View Post
    He's talking story-wise. Like i said...they would be branching in his example...A1, A2 and A3 would take the very same spot in the story...he explains this later...this is why he says that both would bring issues...

    Well...i saw this coming and know this might end with the entire block of text filled with bold marks...but w/e =P



    i'm not talking about A1, A2 and A3...i'm talking about A...just like that rank 46 mission is...it's the very same for every discipline but the role you have there is different.
    He's saying that they thought about making story quests have a "crafter POV" and a "fighter POV" on the same quest...and that it wouldn't be a good idea.

    Yoshida's basically saying, "Crafters = side jobs, battle classes ARE the main game". Sucks for crafters, but it makes sense.
    (4)

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