Also, the same goes for content that is intertwined with battles.
"While in the dungeon, if you do not have a Disciple of Land in your party, certain items will not drop. Inside the dungeon there will be doors that can only be opened by keys that can only be made by Disciples of the Hand."
While it is possible to plan and implement something like this, the below points ultimately display a number of problems.
* Battle classes would need to save a spot for a class with no battle proficiency (Stressful)
* Disciples of the Land and Hand will be bored during battles (Stressful)
* Battle balance would be off if we made Disciples of the Land and Hand count as party members (Stressful)
If we gave Disciples of the Land and Hand support abilities, then class identity would be destroyed. (I understand that there are comments like this though lol "It's fine! Wouldn't it be cool? Just try it for this dungeon!" So, I'm thinking maybe we can try it out just once if we have the time.)
With all this said, I really think it is better to create specialized content for each class.