
Originally Posted by
Kio
Gathering has always been my primary means of entertainment in MMOs (I suppose I'm a bit strange in that regards) and the one thing that constantly bothers me is that in this version I have absolutely no means of defending myself.
Sure we got stealth, but I feel that there was now a cheap excuse to move aggressive mobs back on top of a lot of node spawn points, and if you are slightly under level as you often will be, you will be attacked. You can't do anything but try to foot it away and hope their long distance attacks (which they all seem to have) don't kill you before you can escape their territory.
This system is terrible to me, especially since where I'm targeting is merely for leveling up purposes. If I wanted a sense of thrill and danger, there should be special areas with rarer items available in the wasted areas of Mor Dhona.
I really wish the crafting and gathering classes were, instead, just a skill subset that you leveled up on your character. It just feels boring and pointless to me to have all these "classes" that I leveled that have no uniqueness to them, no abilities, and what skills you do acquire are often renamed duplicates off one another. I hate having to completely change my class, be forced stripped naked, just to hit one node, or repair one earring, and then have to switch back and regear. But if a mob is about to strike me dead, I can't change classes and clear them lol. It's frustrating. Even all the minigames are completely the same. Having 2 types of nodes that require 2 different tools is sort of dumb to me too, I feel like it was thrown in there to having an excuse for someone to use the otherwise neglected subweapon gear slot.
What I'd love to see happen would be that the gathering or crafting tool was something equipped in the subweapon slot or something similar and didn't change your class from say, a 50 marauder to a 20 weaver. But if you had the weaving tool in that slot you could repair your gear and earn skill exp for weaving without class change. Or, like his example, you'd be able to craft the needed key with a goldsmith tool equipped in subslot, but not drag your party down because you're still the level 50 battle class.
For gathering, you could implement individual stealth spells like in XI for the battle classes and then everyone can enjoy the fun of having to sneak around mobs and explore. May even keep botters and rmt down since you would have to level a battle class in order to progress to higher level areas.