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  1. #1
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Token systems are okay but sometimes you want loot to come from the hardest mob(s) in the game to bottleneck the content. Skill should always be rewarded.
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  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    Token systems are okay but sometimes you want loot to come from the hardest mob(s) in the game to bottleneck the content. Skill should always be rewarded.
    The whole skill should always be rewarded is my exact problem with Loot system, with a loot system skill is not always the factor of obtaining the item, it's based more on who you know and how much you kiss there but. No offence but how is that useing skills, it's just an excuse to manipulate the system and use people.

    With a Currency option you still need skill to win, the skill level actually is the full requirement to getting the items because you only get the currency if you win but at least you don't walk away with nothing unless you lose.

    Like I said earlier the people deserving of the items should earn it, the people who earn the gear threw currency have proved they earned that equipment threw skill and determination.

    They still have to claim the mob, they still have to defeat the mob but everyone in the group will be rewarded for there efforts not just one or two people.
    (0)
    Last edited by Vandark; 11-11-2011 at 02:24 PM.