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  1. #1
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50

    Drops with loot or Point System / Currency. Vote!

    I am kind of over the whole Loot system, Cast lots, pass, need or greed or what ever and the current drop system is just random and stupid. It always causes countless problems for MMO’s and I feel for a new generation MMO we have out lived this system.

    Why not have everything currency options for things like Ifrit and Dungeons, ok chests are alright that's pretty cool but even so.

    In FFXI there was all kinds of currency added to the game for types of equipment in all the expansions. They still had a loot system but all the currency stuff was so cool, this was bought from NPC with the currency you earned.

    I think FFXIV should have a similar thing but for end game why not just make everything 100% available for everyone but still make it time consuming.

    Heres an example: Say your doing Ifrit and you win then you earn an amount of Fire coins that go towards Ifrit gear and weapons they could even make the amount you need an insane amount if they were worried it would be to easy.

    This way it's still hard to obtain it's just that you can eventually choose what weapon you want rather then waste your time doing it and wining 50+ times without getting what you want. Those 50+ times could be earning you currency towards something you know 100% you will be able to obtain given you put in the time and effort.

    This will also remove all possible issues with people complaining about drops, or it’s not fair I never get the item blah blah blah. It will also stop people from being controleing thinking they own people and have the right to decide who gets what, for what ever reason.
    People who desruve the item will earn it with Currency and the people undersurveing will not obtain it. Why should someone who never plays randomly be able to get something out of luck with a loot system but someone who played endlessly with no luck never gets the item it's stupid.

    The Currency system also favors people who work and have real life commitments, they can play the game freely at there own pace and earn the equipment as fast or slowly as they want.

    Point System = Best Option.


    Those who would prefer the point/Currency system and dislike the loot system Like this post.
    (19)
    Last edited by Vandark; 11-11-2011 at 02:10 PM.

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Those who want the need/greed/pass Loot system Like this post.
    (29)
    Last edited by Vandark; 11-10-2011 at 02:44 PM.

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    currency is ok, but its also boring
    (4)

  4. #4
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Physic View Post
    currency is ok, but its also boring
    Ok but no matter what you have to do the same fights all the time anyway it wouldn't be any less boreing with a loot system.

    Quote Originally Posted by Chardrizard View Post
    Point is ok but it shouldn't be in everything, it makes the said events repetitive and feels like a chore.
    So not obtaining an item a million times and leaving with nothing all the time isn't a chore? It's all a chore, it's just with the Currency way of things you know you can earn it, where as with loot you feel like will I ever get this?
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Point is ok but it shouldn't be in everything, it makes the said events repetitive and feels like a chore.

    The feeling they should build is like how guildleves are being done, you get faction points as a bonus. When you accumulate enough point, you can attempt faction NMs. When people were doing guildleves, the factions points wasnt the main target (of course there are some people that does it mainly to accumulate points, but definitely not majority), it's something you get as a bonus.
    (1)

  6. #6
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    We could use more faction NMs
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  7. #7
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    I just had another idea for NM's and HNM's. Why not have like normal NM drops as they are but have the really good gear earned with something like Bounty points. Coins type thing Lowest lvl NM's could earn you bronze coins mid NM's silver and stronger NM's Gold and HNM's could be like Platnum coins. They could even have a bounty hunt board something like on FF12 type thing, completing bounties could earn currency.

    Each type of Coin could go towards gear. All types of coins could be required for the best gear.
    (0)
    Last edited by Vandark; 11-10-2011 at 01:34 PM.

  8. #8
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Just add a currency system ON TOP of a drop system. That way, even if you don't get your item on the first, second, or third attempt at least you can build up your Fire Coins and work towards the item you want.
    (5)

  9. #9
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Token systems are okay but sometimes you want loot to come from the hardest mob(s) in the game to bottleneck the content. Skill should always be rewarded.
    (1)
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  10. #10
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    Token systems are okay but sometimes you want loot to come from the hardest mob(s) in the game to bottleneck the content. Skill should always be rewarded.
    The whole skill should always be rewarded is my exact problem with Loot system, with a loot system skill is not always the factor of obtaining the item, it's based more on who you know and how much you kiss there but. No offence but how is that useing skills, it's just an excuse to manipulate the system and use people.

    With a Currency option you still need skill to win, the skill level actually is the full requirement to getting the items because you only get the currency if you win but at least you don't walk away with nothing unless you lose.

    Like I said earlier the people deserving of the items should earn it, the people who earn the gear threw currency have proved they earned that equipment threw skill and determination.

    They still have to claim the mob, they still have to defeat the mob but everyone in the group will be rewarded for there efforts not just one or two people.
    (0)
    Last edited by Vandark; 11-11-2011 at 02:24 PM.

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