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  1. #1
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by Ghastly View Post
    I support this. ARR and HW marks shouldn't be level 50/level 60 content. It should always remain cap content. I would say even A ranks should be cap content.
    So I agree, they should really sync them to level 70 stats and hp.

    Right now there's nothing fun about the arr/hw hunt marks at all.
    I would disagree that all hunts should be max level content. Remember that hunts are unlocked at 50 and if ARR hunts are at 70, the new 50 hunter wouldn't even cause a scratch on the hunt. I thinks it's best to keep the ARR 50, HW 60 and SB 70 and scale the player down to the hunt level to even out the playing field and make the fight last longer and fun.
    (5)

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Antonio_Xul View Post
    I would disagree that all hunts should be max level content. Remember that hunts are unlocked at 50 and if ARR hunts are at 70, the new 50 hunter wouldn't even cause a scratch on the hunt. I thinks it's best to keep the ARR 50, HW 60 and SB 70 and scale the player down to the hunt level to even out the playing field and make the fight last longer and fun.
    Hm I think you're right, it's better to make them special fates where we sync to their level than make them level 70
    (3)

  3. #3
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Ghastly View Post
    Hm I think you're right, it's better to make them special fates where we sync to their level than make them level 70
    agreed. Personally, I would also like to see it's health scale to the number of players engaging it, so that past a minimum it takes roughly the same amount of time to kill.
    Example:
    5 players: 5m to kill an S rank
    10 players: 3m to kill
    50 players: 3m to kill

    5 and 3m are just examples. The point being that the scaling should always guarantee a minimum amount of engagement to kill it, and would dynamically adjust as players join the fight.
    (0)

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