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  1. #21
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zojha View Post
    [...]
    I know this wasn’t directed at me, but I was compelled to respond.
    This will be responded out of order since I want to use part of the quote as an emphasis to my point, and it would not make sense if the response was “in order.”

    What you are saying is that people should play something they don't enjoy to fix an issue that's solely caused by SE failing to make the group composition mirror the preferences of the community at large and thus, directly defeat their point of playing the game in the first place (enjoyment) to fix the developers ineptitude.
    Players already chose to play something they may not completely enjoy in order to just be able to play the game.

    I do that. I want to play DPS, especially RDM, but I tank instead. I have a limited amount of time to play per week, so if I want work towards my FF14 goals within my playtime, DPS is out of the question for me.

    Of course that notion is met with resistance every time - It's nonsense.
    It is met with resistance every time because people this day and age are condition to force others to fix their problems.

    You would rather have SE “fix” the DPS Queue time. One repeat example would be adding another DPS slot into DR: Leveling. This “fix” SE does will only provide temporary relief to the problem. In the long term, you will still have long DPS queues. The reason for that is that the addition of the DPS slot does not fix the player’s behavior.

    To explain better what I mean I will use the grocery store scenario you provided:

    If a grocery store always has people demanding more apples (DPS slots) after they're already sold out while oranges (tank/healer slots) remain rotting on the table, it is not the responsibility of the customers to "take responsibility for their actions" and buy more oranges (play more tanks/healers). They just buy what they prefer, just like players play what they prefer, and it's up to the service provider to empower them to do so by stocking up on apples - or, DPS slots. That's common sense.
    So let’s assume that the store does the “common sense” thing and adds more apples (more DPS slots).

    The apple buyers are happy. Not only do they now get their apples, but they are in and out of the store as fast as the orange buyers.

    That is great, unfortunately, player behavior starts to kick in.

    On that same day, an orange buyer, who really wanted apples, but decided to purchase oranges all this time sees that the apples are plentiful. The person decides to stand in the apple line. He feels like he can wait an extra few minutes for the apple he really wanted.

    Now the orange line is shorter and the apple line grew.

    Eventually, other orange buyers and non-orange buyers will move over to the apple line. They either truly wanted apples, or they were curious to eat apples for a while, or they didn’t want pomegranates anymore and they wanted apples, etc. Now the apple line is back to where it started, and the oranges not being bought as much as apples, and those oranges are taking up apple space.

    The store is right back where is started with oranges always on special and apple buyers upset because they can never get apples.

    Your “common sense” idea falls flat because it removes the playerbase as a factor. Once tank and healer players see that the DPS queue is tolerable for them, they will queue as DPS. You just lost a tank or healer and gained a DPS. Your extra DPS slot will not be enough within a day. You can add ten extra slots and it wouldn’t matter.
    (3)

  2. #22
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    As for the confused person. The cracked cluster they added to the adventurer in need bonus was intended to get players to queue that roulette that in roles that are in high demand that otherwise wouldn't have queued for the purpose of getting the queue to move faster. 60+ means you should have access to all ARR and HW 4 man duties because they probably didn't want leveling roulette pulling nothing but satasha.
    The problem with that is that at level 60+, it is often better to run the highest level dungeon available unless you are already 70, which is why the Cracked Cluster is usually not enough of an incentive. Prior to level 50, the leveling roulette can still be decent experience due to how low level scaling works. Level 50-60, it is terrible due to the lack of decent rewards. Level 60+ is where the Cracked Cluster is, but I feel it is not enough to incentivize people to run it unless they are already 70.
    (0)

  3. #23
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Blanchimont View Post
    Level 60+ is where the Cracked Cluster is, but I feel it is not enough to incentivize people to run it unless they are already 70.
    The only reason I queue for it, you remove it, I have no reason to queue for it anymore even without being 70. There's other ways to gain exp much faster and even bigger rewards then that leveling roulette, with less frustration.
    (0)

  4. #24
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jelly_Baby View Post
    I main tank and I ONLY do daily roulettes because of the bonus. if you remove it, I wont be doing any which will lead to longer queue times for DPS.

    Just a thought.
    I did not mean to remove the daily bonus. Only the cap that a bonus can only be had once daily. I am all for unlimited daily bonuses.
    (1)

  5. #25
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by LunaFaye View Post
    The only reason I queue for it, you remove it, I have no reason to queue for it anymore even without being 70. There's other ways to gain exp much faster and even bigger rewards then that leveling roulette, with less frustration.
    The problem is incentivizing other people to do it, not just people that are level 60+. There's no way you're going to achieve a reasonable balance if you only appeal to people at certain levels.
    (0)

  6. #26
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Blanchimont View Post
    The problem is incentivizing other people to do it, not just people that are level 60+. There's no way you're going to achieve a reasonable balance if you only appeal to people at certain levels.
    Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.
    (0)

  7. #27
    Player
    Vindicta's Avatar
    Join Date
    Jun 2017
    Posts
    24
    Character
    Vindicta Oyuki
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jelly_Baby View Post
    I main tank and I ONLY do daily roulettes because of the bonus. if you remove it, I wont be doing any which will lead to longer queue times for DPS.

    Just a thought.
    Echoing this as another main tank.

    Equally, removing the limit would flood the market and make the bonus entirely unappealing.


    Quote Originally Posted by RitsukoSonoda View Post
    Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.
    This.

    We'd also see an influx of bad tanks/healers only there to get the bonus/fill up on materia.
    (0)
    Guild Leader, Dungeons & Dragoons <<DnD>>
    Phoenix-EU

  8. #28
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vindicta View Post
    Echoing this as another main tank.

    Equally, removing the limit would flood the market and make the bonus entirely unappealing.




    This.

    We'd also see an influx of bad tanks/healers only there to get the bonus/fill up on materia.
    Also not having the 60+ requirement would probably equate to never seeing a dungeon over lv 30 in leveling roulette again >.>
    (0)

  9. #29
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.
    That's already the case with a lot of people. You can change the rewards so that it isn't a cracked cluster for people below 60. Just give them some kind of greater incentive.
    (0)

  10. #30
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Blanchimont View Post
    That's already the case with a lot of people. You can change the rewards so that it isn't a cracked cluster for people below 60. Just give them some kind of greater incentive.
    There really isn't anything else they could add. Either it would a market flood of some type of item or it would be something that wouldn't work as an incentive to actually get other players to do the leveling roulette. Hardly anyone is going to do leveling roulette for machi matter when they can just buy the material from the MB for like 3K or less depending on the day.

    You need to realize the entire point of putting the cracked cluster as an adventurer in need bonus for 60+ jobs was to draw in players experienced in the role to queue the roulette. Its not there to make you profit while leveling a character or use a job you never played before to farm material for your DPS main.
    (0)

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