
Echoing this as another main tank.
Equally, removing the limit would flood the market and make the bonus entirely unappealing.
This.Not making it a 60+ requirement will have a worse effect overall in game. Players that previously only played DPS would only play tank or healer long enough to get the clusters needed to slot material on their main then not touch it again until they needed more clusters. The only thing you succeed in doing is causing the value of grade 6 combat materia to crater like grade 5 did at the launch of SB.
We'd also see an influx of bad tanks/healers only there to get the bonus/fill up on materia.
Guild Leader, Dungeons & Dragoons <<DnD>>
Phoenix-EU
Also not having the 60+ requirement would probably equate to never seeing a dungeon over lv 30 in leveling roulette again >.>
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