I would first like to start by saying I really enjoyed the SB release, the story and I have even replayed the main story a second time. In the close to two months SB has been out there are a few issues I have noticed and would like to share a positive opinion on how best to fix one of these issue. Please also excuse the writing, English comp is not a strength and I did try to clean this up before posting.
Starting with the daily roulettes, they are once daily and then wait for the next day to do them again. Often the adventure in need is almost always a tank but more recently it has become healer. For the leveling roulette, this should not be a once daily event. As tank or healer we accept our instant queues, do the leveling roulette once daily and done. After this as a tank or healer we can go on to spam whatever dungeon we want with a near instant queue. This system is broken in many ways and leads to insane DPS queue times. Where do the dps go? Often to PoTD and PvP for leveling to enjoy much faster queue times than they would ever see in any dungeon content. Spamming level 51 to 60 in PoTD and often wasting other player’s time in PvP as they are there for the xp, they don’t care about the win or loss. Why would anyone care when they can have a five minute queue for PvP or a minute queue for PoTD versus a 20 to 60 minute queue for dungeons regardless of their job. Skills learned in PvP and potd towards level 70 and end game, ZERO. This goes for all jobs, tanks, healers and dps. PvP uses different skills than PvE content.
How to fix this? I believe that removing the once daily reward for leveling roulette is a good start. Tanks and healers leveling will keep leveling as fast as they want while dps will have a declining number of tanks and healers in the queue over the day. Second reason to remove the once daily reward on leveling, spamming the same dungeon as a tank or healer gets boring fast. Allowing all jobs, tank/healer/dps to queue unlimited for leveling roulette may help to reduce dps queue times; it also reduces spamming the current dungeon you are on to continue leveling. There are many great leveling dungeons that span from the start at level 15 to the last one at level 69. While there are a few dungeons in there that some or all of us may dread getting, it is better to do a roulette than spamming one dungeon until being able to move to the next dungeon or burn out. The other benefit to leveling through dungeons is learning your job and team skills that will be needed in end game content. Variety is nice to have when leveling and leveling roulette gives us this once a day, why not make it unlimited so that all jobs can level without getting stuck spamming one dungeon. Next, keeping tanks and healers in the leveling roulette in my opinion is a good thing for dps and would hopefully lower the dps queue time. Why is lowering the dps queue time a good thing? Why have dps use PvP or PoTD as their only reasonable way to level a job? They most likely don’t want to be there and this can take away from those that really enjoy PvP. As for PoTD, it started as a great place to try out a new job and get some xp for the job before deciding if you wanted to play the job or not. Now PoTD has become the fastest way to get through leveling and no real chance to learn much about your job in content and how it plays in a party. As to if players actually read a guide or look at the tool tips, I doubt many do.(this is not meant to single out dps as more than enough healers and tanks don’t read the guides either.)
Next, change the reward system. Remove all xp from PvP. PvP should stay PvP and for those that like it with separate rewards more in line with the spirit of PvP content than PvE. PoTD should remain as is for now with rewards. Add a level 70 dungeon roulette with a reasonable reward close to the expert roulette reward and make the new roulette unlimited. This new roulette would allow those of us that are at level 70 and bored of the same 3 dungeons to cap weekly tomes in a different way and with more content. This new “level 70 dungeon roulette” content would contain all leveling dungeon including the level 50 and level 60 dungeons. Some dungeons are required to move forward in FFXIV. This would be a nice way at level 70 to do other dungeons, help those out that are stuck in less played dungeons and still be able to cap our weekly tomes in a reasonable time. The current 100 verity and 5 creation in leveling roulette is lame, even more lame that it is once a day. I can’t speak for other players but allow me at level 70 to keep doing a variety of dungeons I have enjoyed over the years in a roulette and a reward close to the expert roulette would be great. Honestly how many tanks or healers currently hop back into in a leveling roulette after doing it once because they are bored and feeling like doing some random dungeon for no reward? I don’t. I don’t count cracked clusters as a reward as they can be gotten fast through hunts.
I have played as a healer main since ARR beta. I play both whm and sch. When HW came along I added astro to the list of healers. I picked up Dark Knight in HW and while I have leveled all 3 of my healers to level 70, I currently main drk in SB.
Thoughts and constructive feedback are welcome. I do hope I did a decent job at laying out a good idea for leveling in FFXIV and balancing rewards with content.