Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 90 of 90
  1. #81
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kwoon View Post
    Honestly... I'm just waiting for them to realize that no matter how much they try to change it, the player base will always consider DPS the most important factor
    Rather, it's that a few HP is unimportant. If they want to change it they need to make it so the raid drops actually make you tougher or increase healing intake or something. Vit is just a bad stat because past a (fuzzy) threshold, more HP doesn't matter. The other solution (which is what they should actually do because it'll fix other problems with the game) is to make crafted gear just worse overall or delay its release to odd-numbered patches.
    (1)

  2. #82
    Player
    Kwoon's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Kwoon E'xil
    World
    Hyperion
    Main Class
    Lancer Lv 60
    That is what I'm saying though, a majority of the player base or the "meta" will end up being that the base Vit and tankyness from your gear is more than enough to run pretty much everything. Past just being current on ilvls, it really is just more learning the fight and when to use what mitigation. So most of the meta will be dropping what you can in favor of dps since the rest really isn't necessary. Its a balancing problem especially considering they DON'T want us to consider tank dps a factor. So either actually factor it in since players will do it anyway, or remove the option entirely.
    (0)

  3. #83
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kwoon View Post
    That is what I'm saying though, a majority of the player base or the "meta" will end up being that the base Vit and tankyness from your gear is more than enough to run pretty much everything. Past just being current on ilvls, it really is just more learning the fight and when to use what mitigation. So most of the meta will be dropping what you can in favor of dps since the rest really isn't necessary. Its a balancing problem especially considering they DON'T want us to consider tank dps a factor. So either actually factor it in since players will do it anyway, or remove the option entirely.
    The true solution is easier. Remove vit from right side and increase tanks HP scaling, with Strength jewellery.
    (0)

  4. #84
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kabooa View Post
    1% direct hit is .25% damage increase on average.

    Each melded accessory gives about 1.9% direct hit chance. Full right side is about 9.5% DH or around 2.4% DPS increase.

    The strength upgrade would be +10 over a previous strength around 2000, or about a .5% increase.
    so if we put a base od 4000 overall dps the difference in sets will be

    Crafter 320 4096
    Raid 340 4020

    so the difference will be a mere 76 points? points that could be achieved by optimizing roations in the middle of the fight to squeeze more dps, sure someone with penta acc will be able to rank up avove in the top 10 fflogs but all that and at the cost HP and overall less base main and substats and 10kk+ gill sink. I'm really torn in what the community call these days BIS for tanks, I'm aware the dps meta left a big stain in our community but this is some extreme I can't comprehend, min/maxing is important but 90% of the tanks in this game wont even be able to use that extra 76.

    the only argument I can get behind is what Aleph said

    Quote Originally Posted by aleph_null View Post
    On one hand you can consider it as a minor dps gain for a very big cost, if you're assuming you have the i340 accessories, but on the other hand you can consider it a head start over other jobs/roles, since by the first few days after patch you can get "almost half" of your BiS already, and you can allocate your o1s books for other jobs. For serious raiders who don't get a late start, they'll probably already have the pentamelded accessories long before they can have full i340 right side, for the more casual raiders, probably the few % dps difference won't matter enough to warrant the cost.
    I can see this situation if you have the money to burn and wont get your full 340 right side anytime soon then you can blow it and be done with it, but at the same time I'd harldy consider the crated set bis, but otherwise if you aren't top raider aiming for world/server first I don't see why anyone with their mind would waste so much money in such a insignificant return.

    so to get back at OP I don't think the crafted 320 piece being BIS is not that big of issue as you and many others make it out to be the I think SE wasn't balancing these crafter pieces thinking the overlass census will be to blow 10million gil but at the same time I'd agree that raid acc should have more str attached to them for anyone else if you don't have the money or just are not rushing to get your right side just go the 340 route IMO the hp helps liviate healer stress and smooth fights.
    (0)

  5. #85
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    I don't think cussing at the creators really is good discussion specially since you're known to get banned for it. Be a bit more level headed please.

    This is an unfortunate problem because it brings us back to old times they tried to prevent - where tanks had to spend more money than the average dps due to melds. I suppose it's easier to cuss at them then realize it's not as easy as people make it to be...after all hindsight. This is a lot like cyber security - it's much easier to break a system, than to fix it to make it more secure.

    So the player base will always find a way around something, when they worked hard to try to prevent or fix.
    (0)

  6. #86
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by QT_Melon View Post

    This is an unfortunate problem because it brings us back to old times they tried to prevent - where tanks had to spend more money than the average dps due to melds. I suppose it's easier to cuss at them then realize it's not as easy as people make it to be...after all hindsight. This is a lot like cyber security - it's much easier to break a system, than to fix it to make it more secure.
    I don't think this is relevant to the case, primarily because anyone serious about pushing savage is sporting pentamelded accessories. They already sunk the money into it. Just because the current accessory will not replace them doesn't somehow erase the initial investment.

    It sucks that the entire right side isn't an upgrade, but the buy-in cost was the same for everyone, and only necessary in the first two weeks of progression.
    (0)

  7. #87
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    This is precisely why I kept telling people putting STR on our accessories would not be a solution, and that damage scaling with VIT is the only way to keep crafted accessories from being overpowered.
    (0)

  8. #88
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kabooa View Post
    I don't think this is relevant to the case, primarily because anyone serious about pushing savage is sporting pentamelded accessories. They already sunk the money into it. Just because the current accessory will not replace them doesn't somehow erase the initial investment.

    It sucks that the entire right side isn't an upgrade, but the buy-in cost was the same for everyone, and only necessary in the first two weeks of progression.
    The man speaks the truth.
    Tanks are not more pressured to wear pentamelded accessories.
    We are only more incentivized to keep them.
    (0)

  9. #89
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kabooa View Post
    I don't think this is relevant to the case, primarily because anyone serious about pushing savage is sporting pentamelded accessories. They already sunk the money into it. Just because the current accessory will not replace them doesn't somehow erase the initial investment.

    It sucks that the entire right side isn't an upgrade, but the buy-in cost was the same for everyone, and only necessary in the first two weeks of progression.
    That would be incorrect. This is the same problem as before. We just circled back to it. This was actually the reason they changed the way items were melded. Crafted accessories were always important to raid content, but it was tanks that had more pressure to meld the most. The thing is at least in this turn people didn't really need melded gear until at least O3S-4S It also goes back to how in HW gear that was created for specifically for tanks were hitting the floor. They worked to prevent that and yet...here we are again.
    (0)
    Last edited by QT_Melon; 09-07-2017 at 10:31 PM.

  10. #90
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by QT_Melon View Post
    That would be incorrect. This is the same problem as before. We just circled back to it. This was actually the reason they changed the way items were melded. Crafted accessories were always important to raid content, but it was tanks that had more pressure to meld the most. The thing is at least in this turn people didn't really need melded gear until at least O3S-4S It also goes back to how in HW gear that was created for specifically for tanks were hitting the floor. They worked to prevent that and yet...here we are again.
    hopefully by 4.2 we dont get a repeat but unfortunately this tiime arond happend how it happened and we can't change it, That being said Kabooa is right, acc were only required for the first 2 week, if you are getting craftted pentamelded at this point you are wasting your money.
    (0)

Page 9 of 9 FirstFirst ... 7 8 9