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  1. #31
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Dark Mind (magic only): 60s cd.

    Reprisal (lower target dmg 10% 5s): 60s cd.

    Anticipation (parry rate +30%): 60s cd.

    Rampart: 90s cd.

    Shadow Wall: 180s cd.

    Convalescence (heal +20%): 120s cd.

    Effectively, DRK only has Rampart and Shadow Wall for physical dmg mitigation which both have long recast time. We only get The Blackest Night at 70.
    So, if you're running sub-70 dungeons with a DRK, please understand the above.
    (5)

  2. #32
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by FateAudax View Post
    Dark Mind (magic only): 60s cd.

    Reprisal (lower target dmg 10% 5s): 60s cd.

    Anticipation (parry rate +30%): 60s cd.

    Rampart: 90s cd.

    Shadow Wall: 180s cd.

    Convalescence (heal +20%): 120s cd.

    Effectively, DRK only has Rampart and Shadow Wall for physical dmg mitigation which both have long recast time. We only get The Blackest Night at 70.
    So, if you're running sub-70 dungeons with a DRK, please understand the above.
    Price + DA > Abyssal.
    Practically a free self-heal in itself.

    Self heal is practically just another form of "mitigation" in the sense that a healer doesn't have to heal it.


    DA > Passenger for the Blind (if required, but pretty much last resort).
    (0)
    Last edited by Altena; 09-06-2017 at 02:47 PM.

  3. #33
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Quote Originally Posted by Altena View Post
    Price + DA > Abyssal.
    Practically a free self-heal in itself.

    Self heal is practically just another form of "mitigation" in the sense that a healer doesn't have to heal it.


    DA > Passenger for the Blind (if required, but pretty much last resort).
    Yea, we do use Abyssal, if the dungeon level is high enough, and if there is sufficient mob to self-heal off the dmg taken.
    3 mobs and below doesn't really heal much, not to mention the MP consumption is high too.
    (0)

  4. #34
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by FateAudax View Post
    Yea, we do use Abyssal, if the dungeon level is high enough, and if there is sufficient mob to self-heal off the dmg taken.
    3 mobs and below doesn't really heal much, not to mention the MP consumption is high too.
    My point here is that DRK is perfectly fine.
    On top of that, LD is also quite solid, as it's effective for 10 secs + the time it takes you to die initially (provided the healer lets you die).

    I mean my main comments come from a lvl 70 perspective. However sure, some lower level stuff you just don't have all of the options available.

    The overall point here though is that too many tanks (regardless of job) are just not popping buffs.
    People need to use their toolkit. 1-2-3 just doesn't cut it.
    (1)
    Last edited by Altena; 09-06-2017 at 02:58 PM.

  5. #35
    Player
    Odeon's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Zoey Deixis
    World
    Omega
    Main Class
    Paladin Lv 70
    I use CDs based on what I expect to happen in the dungeon. It's mostly going to be Rampart/Sentinel if I know I can get them back before the next "dangerous" part of a dungeon. That also means I'm not wasting it on single/baby pulls if I consider I'm going to need them before the CD is done.

    I willuse any CD I feel is useful in a fight, no matter how big/small the pull is. But understand this: if a small pull forces me to use a cooldown, then the healer is bad. There is no situation where if a regen could suffice, a CD would be useful.

    If the healer doesn't want to do their job (which on small pulls usually means pressing ONE button to heal) I will have to use CDs.

    The point is I guess: you want me to use my CDs, the thing I have to ensure things go alright even when it gets tougher or messier, just to make the healer's life easier. Now ok I understand that and I'm all for it but please, don't forget that tanks are rare for a reason. It's a tough job for which we get very little recognition ("yay, all the mobs attacked just you, so what ?"), it's easier to see the effects of a good/bad heal or dps for instance (speed at which mobs go down, or did someone die).

    We want to be prepared, we want to be ready to tank if something goes awry (and usually, something does, at some point). Sometimes, that means keeping a few cds unused. If t he heal is panting for mana and spamming like crazy then yes, perhaps something's wrong, but if they just want to forego healing entirely, then sorry, but that's not ok.
    (2)
    Last edited by Odeon; 09-06-2017 at 03:20 PM.

  6. #36
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Odeon View Post
    I use CDs based on what I expect to happen in the dungeon. It's mostly going to be Rampart/Sentinel if I know I can get them back before the next "dangerous" part of a dungeon. That also means I'm not wasting it on single/baby pulls if I consider I'm going to need them before the CD is done.
    Yeah sure. I mean you don't burn Sentinel when there are 3 mobs left at 10% HP on an AoE pull..
    And you do have to prioritize.. If you are doing a baby pull immediately followed by a big pull, then hold on to that sentinel.
    (Eg. Doma Castle - the iron giant.. Doesn't really need a CD because a regen will suffice anyway).


    I willuse any CD I feel is useful in a fight, no matter how big/small the pull is. But understand this: if a small pull forces me to use a cooldown, then the healer is bad. There is no situation where if a regen could suffice, a CD would be useful.

    If the healer doesn't want to do their job (which on small pulls usually means pressing ONE button to heal) I will have to use CDs.
    If you're doing small pulls, why are you worried about holding on to buffs? It's not like you are in any immediate danger anyway.
    There is no excuse to not pop at least something, to allow the healer to go complete ham without worrying.
    If you're not doing big enough pulls to warrant any danger, you're holding buffs for no reason and simply making a healer less effective because of it.

    It is also not about a "healer not doing their job". It's about enabling a healer to do an even better job.
    Not sure if you understand but a tank's actions immediately reflects how well a healer is able to perform.

    The text I bolded in your quote is inherently wrong.
    If you are alive, and all the healer needed to do was put a regen on you, and they were free to DPS for every other GCD then that CD was worth using.
    That 10% rampart paired with a regen can be enough to keep you within what the healer of your party deems a "safe" level of HP.

    The point is I guess: you want me to use my CDs, the thing I have to ensure things go alright even when it gets tougher or messier, just to make the healer's life easier. Now ok I understand that and I'm all for it but please, don't forget that tanks are rare for a reason. It's a tough job for which we get very little recognition ("yay, all the mobs attacked just you, so what ?"), it's easier to see the effects of a good/bad heal or dps for instance (speed at which mobs go down, or did someone die).
    Saving CDs for "tougher" and "messier" times inherently leads to more frequent tougher and messier situations.
    Cooldowns are a prevention, not a solution. That's what heals are for.
    Cooldowns are there to slow and prevent things from going awry.

    If you are "waiting for issues" before popping CD's, you are inherently a big part of the cause for things to go south. Understand that.

    Bolded text again - Sorry, I was a main tank for the entirety of HW, and most of ARR. Your statement here is just flat out wrong.
    It is not a hard job, at all. Being a good tank is 100 times easier than being a good healer in dungeons, and even a good DPS. They are the one job that possibly gets the most unwarranted recognition in a dungeon. This can be seen in the massive number of commendations you will get when playing a tank rather than a DPS or healer.
    They are the ones in the spotlight because they set the pace. They decide how many mobs to pull. The actual function of "grabbing a bunch of mobs and tanking them" is basic on all levels.
    This is where they get their recognition.

    The actual reason tanks are rare is the stigma that is attached to being the person in the lime light and being open to judgment for failing and wiping a run is hard for some people to get over.
    If you ask anyone that is not willing to tank, a very large majority (I would guess, and from my experience) will say that they are afraid of it because there is a large degree of perceived responsibility over the other roles.

    It is stupid easy to grab a bunch of mobs and pull them to a point, spam your 1-button AoE enmity skill, and rotate your defensive CDs.
    Healers are by far the hardest job in a dungeon. Know that, and respect that.
    I understand that job difficulty is subjective, and different people will find different roles difficult, however pulling the "tanking is hard" card will only get the rebuttal of "no it really isn't".

    I am saying this as someone who played a tank for the majority of my FFXIV 2.0+ experience. So yes, you can cry bias - however subjectively speaking it is the easiest job to play in a dungeon. The difficulty comes from being the main person "on show" and open to judgement..


    We want to be prepared, we want to be ready to tank if something goes awry (and usually, something does, at some point). Sometimes, that means keeping a few cds unused. If t he heal is panting for mana and spamming like crazy then yes, perhaps something's wrong, but if they just want to forego healing entirely, then sorry, but that's not ok.
    Again, if things go awry, that is because 9 times out of 10 - you're taking too much damage and not using cooldowns.
    Cooldowns are a prevention, not a cure. (No pun intended).
    The only exception to that is arguably Convalescence, as it enhances the "cure" part of the equation - however Regen is more of a prevention as it can be seen as a form of mitigation (reduces your HP from dropping too fast by giving you a steady HP tick).

    Here's a hot little tip for you. The faster a group of mobs die, the more cooldowns you have available for the next pull.
    The easiest way to increase DPS is to give the healer in the party the ability to - by taking less damage.
    It's a funny little bit of synnergy there isn't it?

    Use mitigation buffs, mobs die faster. The faster the mobs die, the more buffs remain unused for the next pull.
    If you didn't use buffs, the healer is bottomed out on MP from spam healing you, the mobs are still alive, and you have 5 buffs off cooldown with 20% HP.
    (8)
    Last edited by Altena; 09-06-2017 at 04:31 PM.

  7. #37
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Altena View Post
    Hmm yes I suppose I didn't mention that one either..

    Rotate your buffs- don't just blow them all at once!
    Don't take away my Eos roleplay ideas!
    (2)

  8. #38
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nestama View Post
    Don't take away my Eos roleplay ideas!
    This seriously made me LoL...

    Oh man..

    Quote Originally Posted by LalaRu View Post
    When doing big pulls, I use my buffs only when I see my HP drop too much fast. On old content, I almost forget I have buffs because everyone can dps and hp is not a problem.

    On new content, healers must heal and tank must mitigate. That nonsense of dps healers must go to a stop and new content got to that direction. I'd expect newer content keep healer and tank much busier on their role than now.

    If an healer loves so much doing dps, better s/he play directly a dps job, because IMHO s/he playing healer more for the short DF queue than the willing to heal.
    Adding this response here as I am trying to save my post count..

    Look I wanted to reply politely at first but your 2nd statement made me facepalm.

    1. Cooldowns drastically lose their effectiveness if the damage is already done. They are MITIGATION tools, not solutions after the fact. Please understand that.
    They aren't there for "oh sh1t" moments. They are there to PREVENT those moments.

    2. This isn't a healer-DPS thread, as established previously. However if you're a tank, and you're not enabling the healer in your party to make the decision whether they wish to DPS or not, you're forcing a healer into fixing your own distaste for core functions of the game. (ie. Healers have DPS skills too. Most healers like to use them).

    3. That argument is frankly stupid. That opinion is extremely short sighted, completely wrong on all levels and immensely overused - and is based around completely different topic that has been argued to kingdom come, so I won't go into this any further than this..

    Quote Originally Posted by FateAudax View Post
    As a part-time DRK tank, I will never turn off Grit if I'm not in a pre-made party. I play it very safe and I usually gauge the healer's capability and the time it takes for dps to kill of the first pull of the dungeon.

    I've met lazy dps who takes forever to kill the first group of mobs in Doma castle. It screws with the defensive cd timings.
    Therefore, it really depends on the party as a whole as to which cd to use and whether the pull (if small) warrants the use of a precious cd. I'm quite liberal with Anticipation though.
    For Rampart and Shadow Wall, I'll only pop them during large pulls/hard hitting mobs/tank busters.

    If it's a level 70 dungeon, I'm very liberal with The Blackest Night.

    That said, I love to run with WHM. Holy stun saves me a cd + increase in dps.
    I am fine with tanks not turning off Grit for pulls. Should drop it for bosses in dungeons but I don't really care so much because if I am healing you, I will just be trying to push more DPS with that extra level of mitigation that you will have.

    I can get on board with lazy dps issues. It's actually made a whole thread related to that (those that do very basic single target rotations in AoE pulls etc etc).
    Should still be popping buffs (which I see you obviously do, going by your previous posts and this one). Sometimes you run out of buffs if DPS is super slow, but that's fine.. You tried. That's all anyone should ever ask for.

    Look, I won't get on your case if you're popping Anticipation every pull and Rampart and Sentinel/Wall on bigger pulls.
    I mean Anticipation is actually a decent buff for dungeons because of the cooldown and how long it lasts.
    (Literally 1/3rd uptime through the entire dungeon).

    Though from my experience, you have no need to hold on to these buffs. If they are up, why not use them?
    The specific run I did yesterday (that I quoted on the first page of this thread), Anticipation was used 6 times. No other buffs were used for the entire dungeon. Not a single one.

    If a dungeon is 20 mins long, the number should be much closer to 15 times.
    This thread isn't reallllllly about the tanks who at least try to make their healer's life easier..
    It's about the tanks that don't.

    I am not saying you need to pop buffs as soon as they are off CD. Be fairly selective about it (like you were saying), but if you're holding on to Sentinel for 5 minutes because "you may want to use it soon", then you just haven't popped it soon enough..
    (4)
    Last edited by Altena; 09-06-2017 at 10:34 PM.

  9. #39
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    As a part-time DRK tank, I will never turn off Grit if I'm not in a pre-made party. I play it very safe and I usually gauge the healer's capability and the time it takes for dps to kill of the first pull of the dungeon.

    I've met lazy dps who takes forever to kill the first group of mobs in Doma castle. It screws with the defensive cd timings.
    Therefore, it really depends on the party as a whole as to which cd to use and whether the pull (if small) warrants the use of a precious cd. I'm quite liberal with Anticipation though.
    For Rampart and Shadow Wall, I'll only pop them during large pulls/hard hitting mobs/tank busters.

    If it's a level 70 dungeon, I'm very liberal with The Blackest Night.

    That said, I love to run with WHM. Holy stun saves me a cd + increase in dps.
    (0)
    Last edited by FateAudax; 09-06-2017 at 05:06 PM.

  10. #40
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    When doing big pulls, I use my buffs only when I see my HP drop too much fast. On old content, I almost forget I have buffs because everyone can dps and hp is not a problem.

    On new content, healers must heal and tank must mitigate. That nonsense of dps healers must go to a stop and new content got to that direction. I'd expect newer content keep healer and tank much busier on their role than now.

    If an healer loves so much doing dps, better s/he play directly a dps job, because IMHO s/he playing healer more for the short DF queue than the willing to heal.
    (1)

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