Quote Originally Posted by Kabooa View Post
The bare minimum is a basic DPS rotation for DPS, holding threat as a tank, and keeping people alive as a healer.

You can clear everything outside savage and extreme content like that. The bare minimum for success, for obvious reasons, can't lead to -losing- because then it's not a bare minimum for success.
Everyone doing the bare minimum certainly wasn't enough to clear Steps of Faith before they nerfed it, although if people handle the dragonkillers correctly it might be post nerf.

I've seen first hand what the bare minimum on Royal Meangerie from DPS looks like, with groups that couldn't manage to kill the tail before it retracts. While it might be technically still possible to beat it in that case, it makes the fight so much longer that I've never seen it done without inevitable errors and wipes as you can only res so many people and it gets pretty tough when you run low on places to stand.

The fun thing about the bare minimum for success is that it's definition changes depending on how many people are performing down there. An entire party at the bare minimum has a much higher "minimum" that one with seven people playing well and one carry.

Which goes back to the core point - ignoring large parts of your kit by doing the least you can get away with is making everyone else work that much harder to carry you. That's not behavior that should be encouraged in team play. That lots of content is forgiving enough for carrying you to be possible isn't a justification for doing that, because it won't work if everyone behaves the same way.