
Originally Posted by
SirOleas
Well, it's clearly a question to try and get me to say yes. Lol
I have always been a fan of reaching the goal by doing what you must to accomplish the feat. I don't see a point in scaling content up or down; You do what you must to become strong enough to accomplish the next step in your personal experience... That's what I love about MMO's. Everyone has their own pace and will eventually reach a level to vanquish stronger foes. Wanting it scaled down (or up) to me signifies a lack of content to keep everyone engaged in the game.
To me the scaling comes in when more content is released, not multiple versions of the same thing. You reach the proper level to experience that content...Level cap raises and you move onto new higher level content. Realistically in a successful MMO there would always be people to enjoy the lower level content regardless of difficulty scaling. Even Ifrit will become "low level" content eventually when the level cap is raised.
The issue we have now is that there simply is not enough content for people who are already max level...And the content released is beaten in days after release, so things feel stagnant in between content releases during this rebuilding phase of FFXIV. This is compounded by the fact that there is not enough in between content...what I mean by that is that there is no content to focus on between 1-30 and 35-45, all there really is, is side quests, leve quests, crafting, storyline quests, and exp parties...which is content in it's own way but it's not considered an Ifrit battle, or Totorak, or Darkhold.
I'm not saying that it's not fathomable, I just don't think that it's needed....
What's needed is more content with enjoyable time sinks....Ifrit is easy once you learn it (scaling be damned)hell~it's even an enjoyable fight with the lag.. it's the built in time sink that makes everyone want to rip their eyes out...That time sink being the randomization of gear obtained from the chest. No one wants 4 Ifrit's Blades....but they sure as hell will get them, and duplicate drops of other weapons before they actually get anything they want. Unless you're incredibly lucky and get it quickly.
SE is trying to slow the pace of their players in annoying ways, rather than introducing enjoyable experiences that are fun to repeat. They need to think harder than "slow the player base down at any cost"
Scaling content would just be something that perplexed most players as it's just another time sink...but mainly because SE needs to do better than scaling, and many other things they have already attempted.