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  1. #101
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    Quote Originally Posted by DoctorMog View Post
    Can we get a mod to close this thread already?

    Everything was already said in the last 50 page thread on the exact same subject.
    I am gonna have to agree with you doc...
    (1)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  2. #102
    Player
    Engineer's Avatar
    Join Date
    May 2011
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    Limsa Lominsa
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    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by SirOleas View Post
    To answer your last question:

    I think most people seem to care because to them an MMO is supposed to be an even playing field where play style/skill and understanding of the game's mechanics shines through.

    Making easier versions of every encounter takes away from that in a way:
    Why should you get to encounter Ifrit if you haven't put in the time/effort to unlock the encounter?
    Simply because you're bored and don't want to level?
    Drops are the main motivation for some (maybe even most) "hard core" players, but being able to experience the Ifrit battle is also it's very own reward for spending time leveling/questing etc. People who have not (or refuse) to level and become stronger need not face such a foe until they are worthy of the encounter.

    Development Side:
    Why should the developers (at this current stage in rebuilding the game) spend the extra time making multiple instances of the same encounter yet coded differently so that people who have not yet (or refuse) to reach level cap when they could (and are) focused on making a better FFXIV period?

    Keeping in mind the content in the game currently is really just to satisfy most players while they rebuild the game.

    Low/Mid level content:
    Totorak
    Public dungeon

    High level content:
    Darkhold
    Ifrit

    My memory is not perfect but it seems pretty even in terms of content added for low/mid vs high level players since the development team changes.
    The way your looking at it is, "i dont want low level people playing my hard earned content".

    Look at it this way. If a level 50 player wanted more challenge out of the game he has to keep waiting for that 1 new dungeon to be released periodicaly, right? then the dungeon is completed over and over. When the level cap is increased, those dungeons that you did at 50 would be pretty pointless to do again because your now a higher level. Now, what if SE simply made a new difficulty settingfor those dungeons with each cap increase with upscaled rewards, wouldnt there be more variety?

    They can even add more mobs, more bosses, whatever it may be. The data is already there, all they are doing is scaling the mobs up and moving things around. easy. there would always be a variety of things to do at cap so dungeons are always in use, and always have a harder mode when level caps are increased. would you be satisfied with this approach? if dungeon wasnt made easier but only a harder versions are released? so content cant be scaled down but up?
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #103
    Player
    SirOleas's Avatar
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    Mar 2011
    Location
    Ul'dah
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    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Well, it's clearly a question to try and get me to say yes. Lol
    I have always been a fan of reaching the goal by doing what you must to accomplish the feat. I don't see a point in scaling content up or down; You do what you must to become strong enough to accomplish the next step in your personal experience... That's what I love about MMO's. Everyone has their own pace and will eventually reach a level to vanquish stronger foes. Wanting it scaled down (or up) to me signifies a lack of content to keep everyone engaged in the game.

    To me the scaling comes in when more content is released, not multiple versions of the same thing. You reach the proper level to experience that content...Level cap raises and you move onto new higher level content. Realistically in a successful MMO there would always be people to enjoy the lower level content regardless of difficulty scaling. Even Ifrit will become "low level" content eventually when the level cap is raised.

    The issue we have now is that there simply is not enough content for people who are already max level...And the content released is beaten in days after release, so things feel stagnant in between content releases during this rebuilding phase of FFXIV. This is compounded by the fact that there is not enough in between content...what I mean by that is that there is no content to focus on between 1-30 and 35-45, all there really is, is side quests, leve quests, crafting, storyline quests, and exp parties...which is content in it's own way but it's not considered an Ifrit battle, or Totorak, or Darkhold.

    I'm not saying that it's not fathomable, I just don't think that it's needed....

    What's needed is more content with enjoyable time sinks....Ifrit is easy once you learn it (scaling be damned)hell~it's even an enjoyable fight with the lag.. it's the built in time sink that makes everyone want to rip their eyes out...That time sink being the randomization of gear obtained from the chest. No one wants 4 Ifrit's Blades....but they sure as hell will get them, and duplicate drops of other weapons before they actually get anything they want. Unless you're incredibly lucky and get it quickly.

    SE is trying to slow the pace of their players in annoying ways, rather than introducing enjoyable experiences that are fun to repeat. They need to think harder than "slow the player base down at any cost"

    Scaling content would just be something that perplexed most players as it's just another time sink...but mainly because SE needs to do better than scaling, and many other things they have already attempted.
    (0)
    Last edited by SirOleas; 11-09-2011 at 05:21 PM.

  4. #104
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by SirOleas View Post
    Well, it's clearly a question to try and get me to say yes. Lol
    I have always been a fan of reaching the goal by doing what you must to accomplish the feat. I don't see a point in scaling content up or down; You do what you must to become strong enough to accomplish the next step in your personal experience... That's what I love about MMO's. Everyone has their own pace and will eventually reach a level to vanquish stronger foes. Wanting it scaled down (or up) to me signifies a lack of content to keep everyone engaged in the game.

    To me the scaling comes in when more content is released, not multiple versions of the same thing. You reach the proper level to experience that content...Level cap raises and you move onto new higher level content. Realistically in a successful MMO there would always be people to enjoy the lower level content regardless of difficulty scaling. Even Ifrit will become "low level" content eventually when the level cap is raised.

    The issue we have now is that there simply is not enough content for people who are already max level...And the content released is beaten in days after release, so things feel stagnant in between content releases during this rebuilding phase of FFXIV. This is compounded by the fact that there is not enough in between content...what I mean by that is that there is no content to focus on between 1-30 and 35-45, all there really is, is side quests, leve quests, crafting, storyline quests, and exp parties...which is content in it's own way but it's not considered an Ifrit battle, or Totorak, or Darkhold.

    I'm not saying that it's not fathomable, I just don't think that it's needed....

    What's needed is more content with enjoyable time sinks....Ifrit is easy once you learn it (scaling be damned)hell~it's even an enjoyable fight with the lag.. it's the built in time sink that makes everyone want to rip their eyes out...That time sink being the randomization of gear obtained from the chest. No one wants 4 Ifrit's Blades....but they sure as hell will get them, and duplicate drops of other weapons before they actually get anything they want. Unless you're incredibly lucky and get it quickly.

    SE is trying to slow the pace of their players in annoying ways, rather than introducing enjoyable experiences that are fun to repeat. They need to think harder than "slow the player base down at any cost"

    Scaling content would just be something that perplexed most players as it's just another time sink...but mainly because SE needs to do better than scaling, and many other things they have already attempted.
    This is the Time sink that i would enjoy, lets say you beat ifrit and get the weapon drop that you want.

    Ifrit's Blade, level 50.

    Now the weapon has its own xp bar that goes up from obtaining xp.

    After a certain point it has the ability to be upgraded. know you have to fight Ifrit again, and upon doing so you, your weapon turns to an Ifrit Blade +1.

    This can be repeated up until Ifrits Blade +5 or so.

    Lets say the level cap increases to level 60, and SE make a level 60 ifrit fight. When you take your Ifrit blade +5 to Kill Ifrit at level 60, the sword evolves into lets say Ifrits Scimitar, Level 60. The ifrits Scimtiar is level 60 now, and can be upgraded to +5 the same way.

    Yoshida has talked about ways to upgrade key weapons. My suggestion makes sense, and for a fun time sink, giving max level players things to do.

    I think Content scaled up will appeal to alot of people, if done right. Some players can play for fun, some players can upgrade thier favorite gear, and overall will give players things to do with a fun time sink.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #105
    Player
    Join Date
    Aug 2011
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    Grid
    Posts
    982
    Quote Originally Posted by Engineer View Post
    This is the Time sink that i would enjoy, lets say you beat ifrit and get the weapon drop that you want.

    Ifrit's Blade, level 50.

    Now the weapon has its own xp bar that goes up from obtaining xp.

    After a certain point it has the ability to be upgraded. know you have to fight Ifrit again, and upon doing so you, your weapon turns to an Ifrit Blade +1.

    This can be repeated up until Ifrits Blade +5 or so.

    Lets say the level cap increases to level 60, and SE make a level 60 ifrit fight. When you take your Ifrit blade +5 to Kill Ifrit at level 60, the sword evolves into lets say Ifrits Scimitar, Level 60. The ifrits Scimtiar is level 60 now, and can be upgraded to +5 the same way.

    Yoshida has talked about ways to upgrade key weapons. My suggestion makes sense, and for a fun time sink, giving max level players things to do.

    I think Content scaled up will appeal to alot of people, if done right. Some players can play for fun, some players can upgrade thier favorite gear, and overall will give players things to do with a fun time sink.
    Idea's on the forum are getting worse and worse as of late.... no offense... but F**K no.
    (0)

  6. #106
    Player
    Engineer's Avatar
    Join Date
    May 2011
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    Limsa Lominsa
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    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by RemVye View Post
    Idea's on the forum are getting worse and worse as of late.... no offense... but F**K no.
    No sais you? Lol

    Your immaturity has been getting worse and worse as of late.
    (0)
    Last edited by Engineer; 11-10-2011 at 08:26 AM.
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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