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  1. #1
    Player
    SirOleas's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Engineer View Post
    personally the reason why "I" want difficulty settings, is because i hate when content becomes outdated. At a higher level(currently38) i would like to play upscaled old content for fun or/and xp. I would like to maybe challenge myself and go at it with a friend or 2. I like playing for fun, and hate doing the same stuff over and over, i like variety.

    I was just defending the casual/low level players, because they have a right to play these contents too. It really baffles me why hardcore players care what someone else is doing with their play time, let them have fun. Who cares what theyre doing, why does it bother you?

    players should have a right to play when, how, and what they wanna play in a game.


    As a midcore player, this game is being ruined not by, casuals, but by players that define themselves through elitism.
    There is not any dated content to be allowing selectable difficulty for. You are still too low to accomplish any of it is the problem.

    Hard content is a right of passage. It is a way to define great players who have honed their skills and spent time leveling multiple classes in preparation for difficult encounters. "Elite" players who have put in the -time- and -effort- will see this content defeated long before someone who has not accomplished level 50 on a single class yet. As I said in my last post, this content is to motivate people like yourself to reach level cap to experience the content.

    In stead, people come to these forums and complain endlessly about how it's too hard, or how it takes too long for them to reach the content that they desire to play. And that they should ignore their high level players who seek a challenge in favor of people who can't be bothered to even reach level cap, much less learn a battle once they are at said level cap.

    It's not hard core "elite" players who are ruining this game and I am tired of hearing it. It's not casuals or "midcores" ruining the game either. In fact, the game has improved due to ALL of us as a community. We balance each other out fairly well even if most people don't realize it.

    This game has flopped because SE made mistakes in it's development and rushed it out the door. Not anyone who plays the game. As a community we need to quit placing blame on the players and their play styles as the root cause of why this game is not as successful as we all hoped.

    Unfortunately for you, you chose to blame other "elite" players for this game's current issues so the majority of your ideas are flawed with a bias.

    As for everyone having a right to play content that is offered in XIV: They sure do and they always will but they need to reach the correct level to unlock said content.

    There is not a single game on the market that will let you skip to the end without playing through the entire game. Why should this be any different?
    (1)
    Last edited by SirOleas; 11-09-2011 at 04:46 AM.

  2. #2
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Alerith View Post
    Close.



    Some rides have height requirements.
    Some rides have age requirements.
    Some games require more skill than others.
    Last time I checked, there was no such requirement on ffxiv.





    Quote Originally Posted by SirOleas View Post
    There is not any dated content to be allowing selectable difficulty for. You are still too low to accomplish any of it is the problem.

    Hard content is a right of passage. It is a way to define great players who have honed their skills and spent time leveling multiple classes in preparation for difficult encounters. "Elite" players who have put in the -time- and -effort- will see this content defeated long before someone who has not accomplished level 50 on a single class yet. As I said in my last post, this content is to motivate people like yourself to reach level cap to experience the content.

    In stead, people come to these forums and complain endlessly about how it's too hard, or how it takes too long for them to reach the content that they desire to play. And that they should ignore their high level players who seek a challenge in favor of people who can't be bothered to even reach level cap, much less learn a battle once they are at said level cap.

    It's not hard core "elite" players who are ruining this game and I am tired of hearing it. It's not casuals or "midcores" ruining the game either. In fact, the game has improved due to ALL of us as a community. We balance each other out fairly well even if most people don't realize it.

    This game has flopped because SE made mistakes in it's development and rushed it out the door. Not anyone who plays the game. As a community we need to quit placing blame on the players and their play styles as the root cause of why this game is not as successful as we all hoped.

    Unfortunately for you, you chose to blame other "elite" players for this game's current issues so the majority of your ideas are flawed with a bias.

    As for everyone having a right to play content that is offered in XIV: They sure do and they always will but they need to reach the correct level to unlock said content.

    There is not a single game on the market that will let you skip to the end without playing through the entire game. Why should this be any different?
    I'm not trying to take anything away from the the high level players, and nothing would be taken away since your very hard content will still be there with your awesome drops. Just by making low level dungeons have a harder difficulty, and higher level dungeons have a lower difficulty will increase the fun factor for the game. XIV will be a lot more accessible making all dungeon playable just with a few friends instead of an 8 man party.

    like when totorak first came out, I didn't want to go in with 4 players, I just want to go in with a 2 friends. I knew I wasn't going to beat it, I just wanted to play it for fun, and get xp along the way.


    Everyone is not playing the game for the same reasons. Some want awesome gear drops, some want to have fun, and some want both. Why can't people enjoy the same content geared to all the factors?

    Low level versions of the high dungeons wouldn't have the high level fancy gear drops, just normal drops.

    High level versions of the low level would have high level mobs, so you would get normal drops from them.

    Its just another place to enjoy the game and xp.

    High level players would still have their bragging rights, because they finished the content on the max level, and got the gear to show for it.

    So someone answer me this. WHY DO YOU CARE WHAT SOMEONE ELSE DOES IN THEIR PLAY TIME? WHY DO YOU CARE HOW THEY PLAY, AND WHAT THEY DO? WHY DOES IT BOTHER YOU?
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #3
    Player
    ArrowValeron's Avatar
    Join Date
    Oct 2011
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    9
    Character
    Arrow Valeron
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    I don't recall the exact words but yoshida said mmo games should be like an amusement park , and it should have things for everyone to do.
    I agree. MMOs should be similar to an amusement park, but you do not walk into an amusement park and get to choose how fast the roller coaster goes, you just have the option to ride it. There are kiddy roller coasters, water rides, then the hard core roller coasters that go upside down and loop several times. You choose what to do and when, but if you're five years old, stay off the advanced roller coaster and if you're 25, you probably will not enjoy the kiddy coaster.

    edit: and if all the development team can come up with to keep me interested in this game is rehashing all dungeons so i can do them whether i am level 1 or level 50+, what a sad sad day in eorzea. This will bring about more boredom than you can imagine. Just imagine when a new dungeon is released. You play it for weeks and weeks. Suddenly, rather than release another dungeon, they raise the level cap and make the old dungeon scalable... wow... boooooooring. In the other spectrum, walking into a high level dungeon as a low level to 'level up'- after grinding there for so many days, weeks, etc, how are you going to want to go back, to actually attempt the dungeon as it should have been. You can't have your cake and eat it to. There are leves, places to grind, and things to do along the way. There is plenty of fun to be had, and more coming.

    Patience is a virtue.
    (1)
    Last edited by ArrowValeron; 11-08-2011 at 10:24 PM.

  4. #4
    Player
    DoctorMog's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Can we get a mod to close this thread already?

    Everything was already said in the last 50 page thread on the exact same subject.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
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    Lindblum
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    Quote Originally Posted by DoctorMog View Post
    Can we get a mod to close this thread already?

    Everything was already said in the last 50 page thread on the exact same subject.
    I am gonna have to agree with you doc...
    (1)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  6. #6
    Player

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    Ul'Dah
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    Capped Dungeon, could it be the solution?* Choosing level difficulty is for offline game, not for a MMORPG.

    *
    With really usefull equipments...
    (0)

  7. #7
    Player
    SirOleas's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    To answer your last question:

    I think most people seem to care because to them an MMO is supposed to be an even playing field where play style/skill and understanding of the game's mechanics shines through.

    Making easier versions of every encounter takes away from that in a way:
    Why should you get to encounter Ifrit if you haven't put in the time/effort to unlock the encounter?
    Simply because you're bored and don't want to level?
    Drops are the main motivation for some (maybe even most) "hard core" players, but being able to experience the Ifrit battle is also it's very own reward for spending time leveling/questing etc. People who have not (or refuse) to level and become stronger need not face such a foe until they are worthy of the encounter.

    Development Side:
    Why should the developers (at this current stage in rebuilding the game) spend the extra time making multiple instances of the same encounter yet coded differently so that people who have not yet (or refuse) to reach level cap when they could (and are) focused on making a better FFXIV period?

    Keeping in mind the content in the game currently is really just to satisfy most players while they rebuild the game.

    Low/Mid level content:
    Totorak
    Public dungeon

    High level content:
    Darkhold
    Ifrit

    My memory is not perfect but it seems pretty even in terms of content added for low/mid vs high level players since the development team changes.
    (0)

  8. #8
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by SirOleas View Post
    To answer your last question:

    I think most people seem to care because to them an MMO is supposed to be an even playing field where play style/skill and understanding of the game's mechanics shines through.

    Making easier versions of every encounter takes away from that in a way:
    Why should you get to encounter Ifrit if you haven't put in the time/effort to unlock the encounter?
    Simply because you're bored and don't want to level?
    Drops are the main motivation for some (maybe even most) "hard core" players, but being able to experience the Ifrit battle is also it's very own reward for spending time leveling/questing etc. People who have not (or refuse) to level and become stronger need not face such a foe until they are worthy of the encounter.

    Development Side:
    Why should the developers (at this current stage in rebuilding the game) spend the extra time making multiple instances of the same encounter yet coded differently so that people who have not yet (or refuse) to reach level cap when they could (and are) focused on making a better FFXIV period?

    Keeping in mind the content in the game currently is really just to satisfy most players while they rebuild the game.

    Low/Mid level content:
    Totorak
    Public dungeon

    High level content:
    Darkhold
    Ifrit

    My memory is not perfect but it seems pretty even in terms of content added for low/mid vs high level players since the development team changes.
    The way your looking at it is, "i dont want low level people playing my hard earned content".

    Look at it this way. If a level 50 player wanted more challenge out of the game he has to keep waiting for that 1 new dungeon to be released periodicaly, right? then the dungeon is completed over and over. When the level cap is increased, those dungeons that you did at 50 would be pretty pointless to do again because your now a higher level. Now, what if SE simply made a new difficulty settingfor those dungeons with each cap increase with upscaled rewards, wouldnt there be more variety?

    They can even add more mobs, more bosses, whatever it may be. The data is already there, all they are doing is scaling the mobs up and moving things around. easy. there would always be a variety of things to do at cap so dungeons are always in use, and always have a harder mode when level caps are increased. would you be satisfied with this approach? if dungeon wasnt made easier but only a harder versions are released? so content cant be scaled down but up?
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  9. #9
    Player
    Synthesis's Avatar
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    Mar 2011
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    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I dont agree with any ideas that you mentioned.
    (0)

  10. #10
    Player
    SirOleas's Avatar
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    Mar 2011
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    Ul'dah
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    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Synthesis View Post
    I dont agree with any ideas that you mentioned.
    Who is "you"?
    (0)

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