Quote Originally Posted by Xeinon View Post
I just feel like a lot of players and especially SE are way too hung up on numbers. People like OP are suggesting these changes not because we want our job to be stronger and have higher DPS, we actually want the gameplay and HOW we achieve those numbers to improve, because at the end of the day thats what actually matters. The numbers will be balanced eventually but the gameplay stays the same.
Believe it or not. Having the core gameplay of the class stay the same is a good thing.

See Summoner salt threads for details. Greased Lightning 4 would require a tremendous amount of nerfs to Monk However. Monks would likely lose a lot of potency, and the timing of Monk would probably be butchered. Grease lightning 4 would have 3 effects. #1 Monks would be far more punishing. If you lose greased lightning 4 or die you have to spend all that time getting it back. 12 gcd's till you get back to full damage. #2 This applies to the opener and pushes Monk's damaging skills backwards. It would take 4 snap punches to reach max damage, meaning if perfect balance is on cooldown, you are out of luck. #3 Skills like tornado kick would be devastating to Monk's dps. Tornado kick would eat all your stacks for 300 potency, and would take what, 30 seconds to get back to greased lightning 4 without perfect balance?

The only way greased lighting would work, was if it was a side effect of fists of wind and was a temporary buff only.