Quote Originally Posted by Carstien View Post
You make good points, DRG is in a good place damage wise right now, but the suggestions you make would remove any sort of personal responsibility for the job which isn't the way to go.
I would say your previous post clearly points out that DRG has plenty of ways to mess up even with DRG proposals, and tons of cooldowns and buttons to click based on many conditions and procs. But:

Never pressing the botd button during lotd is common sense and doing it SHOULD be punished by losing your lotd
It's not even explained in the tooltips. People find out by accident, some think its a bug, come here, find out how it stands. The game simply should not give the player a tool that is really no good for anything but shooting yourself in the foot, and that is all BotD cooldown is while in LotD.

90 second botd is way, way too long and would make it impossible to drop, which in turn would make the skilled timing of certain skills to keep it up redundant.
It still starts at 20, you still would have to increase it to 90, IF. DRG is balanced in such a way they are pretty much expected never to drop BotD, yet the game throws tons of mechanics and space between spawns in dungeons that it will drop. a 90 second timer is still a timer, more than can be said about most other jobs. Where is the warrior personal responsibility with BG? They used to have to worry, no more. Dark Blood? Shield Oath? Samurai Kenki? None of that expires, and those jobs don't have to worry nearly as much about all the other things DRG needs to worry about. If it wasn't because it is a big UI redesign, I would say the BotD should not even be time based and instead be a trait, with the bar measuring how many eyes you have.




Botd does add time to your botd timer, it resets it to 20 seconds, which is very useful in maintaining your buffs on tougher fights.
That is not adding time. That is setting it to 20 if its less than 20. Else, its wasted.


Quote Originally Posted by Lastelli View Post
Dropping botd is almost impossible already. botd cd resets your botd gauge to 20 seconds if it's lower than that and we usually go from 20 to 30 botd duration during a normal rotation, which means we have a 40 to 50 seconds window to keep botd during mechanics by refreshing it. So these changes are unnecessary and would make botd management totally braindead. It's easy already, let us not ask for a huton copy, 'mkay?
Not looking at mages, but all other DPS I looked at has no expiration on their gauges. If there is time in between spawns, or a long mechanic, or hell, an afk in the middle of a dungeon, things resume perfectly for almost everyone but DRG. A DRG cant fight again for 25 seconds and any progress on LotD will be gone. Why is it so important for DRG engagement that we never stop fighting to sustain optimal DPS?