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  1. #1
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    In an expansion where the philosophy/aim was to reduce button bloat, pulling damage out of an ability to put into a new ability with a separate button (and more annoying cast requirement) basically does the opposite.

    They should roll back Dragon Sight buffs back into B4B and throw Dragon Sight off the side of a bridge or something.
    (4)

  2. #2
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    291
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ogulbuk View Post
    Snip
    I agree with you. And yes, you should never be able to turn off LotD, absolutely no use for that.

    Oh, and clicking BotD gives 20s now, if you have more than 20s it's just wasted.
    (0)

  3. #3
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Little off topic but since rngeesus has decided to gift me lots of drg 340 luck instead of fending gear in savages I'm currently working on making this my main dps alt, and while I feel I might understand it fairly well - I can't find much in the way of guides/advice on finer points. Particularly after the .05 changes (whatever they were, just seen references).

    Anyone help a wannabe loldrg out?
    (0)

  4. #4
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Paiyne View Post
    Little off topic but since rngeesus has decided to gift me lots of drg 340 luck instead of fending gear in savages I'm currently working on making this my main dps alt, and while I feel I might understand it fairly well - I can't find much in the way of guides/advice on finer points. Particularly after the .05 changes (whatever they were, just seen references).

    Anyone help a wannabe loldrg out?
    http://tinyurl.com/drgguide4-0

    Hopefully this helps!
    (0)

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    The only thing I find annoying about DRG is my eye charges falling off. One pause to get back TP, or the tank trying to be nice and making sure people are ready before pulls. Or just not DOING pulls one after the other and my 4 charges just .. poof. Gone. One stupid mechanic that makes me wait for 30 seconds (I'm looking at YOU yojimbo) GONE.

    I've made a macro to set my eye on the DPS and notify them to keep close, I can keep BoTD up pretty well even while running during big pulls by chaining the aoe combo... Eyes falling off just IRKS me. No other job has a mechanic like that that just drops a minute and half of work.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    Rasler_Heios's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    284
    Character
    Rasler-heios Nabradia
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Krotoan View Post
    The only thing I find annoying about DRG is my eye charges falling off. One pause to get back TP, or the tank trying to be nice and making sure people are ready before pulls. Or just not DOING pulls one after the other and my 4 charges just .. poof. Gone. One stupid mechanic that makes me wait for 30 seconds (I'm looking at YOU yojimbo) GONE.
    Yes, I totally agree and I completely understand about Yojimbo, lately I try to use the Eye the moment I enter the Yojimbo arena to avoid wasting the Eye, of course that is assuming I've been able to set it up prior to entering.

    Another instance when the eye falls off is when the tank will pull all the enemies in one long run before stopping. I know he meant well, but yeah the Eye is gone by the time he stops to kill all the mobs he picked up.
    (0)


    "Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
    "That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania

  7. #7
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Krotoan View Post
    I've made a macro to set my eye on the DPS and notify them to keep close
    The dungeon finder has this thing where it attempts to have a melee and a ranged DPS, so I have a macro that always executes on the top player in my sorted list. Unless he drops, that's the tank. If I am not feeling extremely lazy, I quickly edit the macro to the number of another melee DPS. I never expect a mage, bard or machinist to stay within range even if told about it.

    I can keep BoTD up pretty well even while running during big pulls by chaining the aoe combo... Eyes falling off just IRKS me. No other job has a mechanic like that that just drops a minute and half of work.
    Maybe, just maybe, if the eyes required BotD to earn, but not to maintain... if BotD goes away, you keep your eyes... but got to say, the same goes for death. Death penalty is nasty for DRG.
    (0)

  8. #8
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ogulbuk View Post
    The dungeon finder has this thing where it attempts to have a melee and a ranged DPS, so I have a macro that always executes on the top player in my sorted list. Unless he drops, that's the tank. If I am not feeling extremely lazy, I quickly edit the macro to the number of another melee DPS. I never expect a mage, bard or machinist to stay within range even if told about it.



    Maybe, just maybe, if the eyes required BotD to earn, but not to maintain... if BotD goes away, you keep your eyes... but got to say, the same goes for death. Death penalty is nasty for DRG.
    Mine just uses slot 4 or 8, depending on the size of the instance. I just /p it as a courtesy so 1. people know the red tether isn't bad, 2. they know WHY i keep edging toward them. Most times I've found after I added the notification that people would at least attempt to be in range since they'd get a boost too. Giving a tank a damage boost is a last resort for me, I'd rather save it for when I can get close to the other DPS and weave it into my B4B trigger.

    I'd be fine if It was just to earn.. that's fair, theres gotta be at least some flair to it. As was said earlier BotD is insanely easy to put back up since it's almost always ready. Dying kinda should be a penalty though, need SOME reason to avoid it.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #9
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Paiyne View Post
    Little off topic but since rngeesus has decided to gift me lots of drg 340 luck instead of fending gear in savages I'm currently working on making this my main dps alt, and while I feel I might understand it fairly well - I can't find much in the way of guides/advice on finer points. Particularly after the .05 changes (whatever they were, just seen references).

    Anyone help a wannabe loldrg out?
    Planning a drg sesh tonight - anyone point me in the right direction please?
    (0)

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