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  1. #4
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Sadly, I think DRG optimal DPS is already very good, problem is getting to that optimal is extremely hard and easy to [bleep]-up.

    A change to the job, IMO, should not boost damage, and this would do just that by having DRG reach Life more often. I don't like how Life of the Dragon feels, but that's a separate topic that may require redesigning the whole concept, I doubt that will happen.

    Things I would like to see to improve the playability of the job right now:

    Increase maximum Life of the Dragon timer to 90 seconds, making it harder for it to drop in between spawns and mechanics (you still have to fill in that bar yourself.) This wont boost damage, just make it less likely for it to drop. Life of the dragon would still be capped at 30s.

    Blood of the Dragon, the cooldown click, should be disabled while you are in Life of the Dragon. It should be impossible for you to accidentally get yourself out of the stance.

    Blood of the Dragon, the cooldown click, should add time to your Blood of the Dragon bar. Have to double check but from my last memory (got sick of playing the DRG as it stands so have not touched it in a few weeks) Life of the dragon will just set your bar to 10s if its less than 10s, else do nothing.

    These 3 changes would make the job much more playable. Death would still be terrible for a DRG.

    One last thing: Dragon Sight buff should be stronger on the other player. It's current uptime is of 16.7% max, at 5% str that seems very weak. In average you are buffing one party member by 0.83% damage.... that's very weak even if used optimally. Should be 10% for both, the player and the target. Making the cooldown or duration a bit longer may not be too bad, given how small the buff is to only 2 people (you and your ally.)
    (2)
    Last edited by Ogulbuk; 09-01-2017 at 01:17 AM.

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