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  1. #1
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by KusoWat View Post
    snip.
    I addressed this in the main post. It's both that they're too powerful/influential and that they have a large skill cap. If they just had a high skill cap, then even if a diamond healer were better than the platinum healer in a match, the diamond tank or DPS on the other team should be able to carry the match as much as the healer. In this case, healers wouldn't have so much higher win rates than other roles like they do now.

    Healer skill caps are higher than other roles, but if one role gets more influence at it's max performance than the other, then it has more influence, plain and simple.
    (2)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mantrus View Post
    snip
    This right here is literally hitting the nail on the head. As DPS we can not have anywhere near the level of influence healers have. If we did have that influence we could sustain our win rates a lot more. But if you get a bad healer its instant death, if you get a good healer the game will last its entirety and people will hardly die.

    If healing on one side is better than the other, generally that side will be the winner. I don't think DPS should be able to smack a healer to death but something has to give, between blackest night, adlo,protect, bene,lustrate, fairy, cover,etc. Healers have far too much synergy with tanks towards preventing damage and healing any other damage back.

    While DPS shouldn't be able to just kill someone by smashing buttons, healers shouldn't be able to create situations that practically force culling time every match.

    Then to top off the matter, our damage just isn't anywhere near what healing can be done in comparison. We all require resources for our burst, some of us require more than others, once we dump those resources they have to be rebuilt, but they're usually going to be healed off or stopped, then we just repeat the process.

    Many DPS players have switched to healers and achieved better results than when they played DPS. That's kind of a problem. The role is far to dominant on every leaderboard for there not to be an obvious problem.
    (1)
    Last edited by Cynric; 09-01-2017 at 04:18 AM.