I kinda feel like that reasoning is misguided at best, though; surely the purpose of a Job Quest is to be about the Job? I understand the stance when every Job quest needed to reward a skill, but when it's one skill after five quests, writing an interesting story about the acquisition of a powerful new skill (or where said skill is gained as a result of the story's event) shouldn't be too difficult.

Admittedly, this is one of my own sticking points, but ideally, if the game gives you something as a reward - be it gear, food, a mount, or a new combat ability - there should be an in-universe reason you received it. The more rewards are arbitrary meta elements, the more a player's sense of immersion is broken, something that unfortunately has only become more of an issue as time has gone on.