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  1. #33
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    I just want to emphasize again, it makes no sense to factor in movement when making a decision about spell speed. The biggest factors on whether or not you want SpS is how fast you run out of your resources (mana, tp, etc), as well as the timings for a specific fight.

    Lets take a hypothetical staggered fight where you have 2 seconds to cast followed by movement, then 3 seconds to cast followed by movement, then 4 seconds to cast followed by movement, and so on all the way up to 9 seconds to cast followed by movement. Lets assume we have a hardcasting spell that does 100 potency and cast time of 3s.

    With 25% SpS, cast time is 2.25. You get off 16 casts for a total of 1600 potency.

    With 25% increased damage but no SpS, cast time is 3s. You get off 12 casts for a total of 1200 potency * 1.25% = 1500 potency.

    Spell speed still wins out over the equivalent damage boost, even with staggered cast times and frequent movement.

    The point I'm trying to make is that faster cast time is an increase in DPS/HPS regardless of whether you move or not, given a random sample. You can go ahead and try to change the numbers around but SpS will always come out ahead.

    SpS is only bad if you make biased situations like always having only 3 seconds to get a cast off before movement. In that case, obviously there's no point to lowering your cast time to 2.25 because you never get to get off 2 casts ever. But what if there was a situation where you always had 5 seconds to get off a cast before movement? Then SpS wins out big.

    But in reality in any given fight the time you have to cast is random depending on mechanics and how you play, so SpS is just as good as any other stat when it comes to HPS/DPS.
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    Last edited by Dregenfox; 08-29-2017 at 01:41 PM.