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  1. #41
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dregenfox View Post
    Lets take a hypothetical staggered fight where you have 2 seconds to cast followed by movement
    Your math is solid, but it doesn't really reflect in what happens in game thanks in part to SE's very loose net code.

    In reality, stacking SS is going to save us ~0.15 seconds on a cure/broil/stone, leaving a pretty tight window for it to make the difference. By comparison, with shuffle casting I'm eating into any cast leading into movement by over half a second (1:09 in the video above, I manage ~0.8 seconds) by effectively getting the bulk of my movement done whilst the spell is still 'casting'.

    So yes, whilst I may have still have gained something from my SS in that situation, the gains are typically insignificant compared to what I can make up with some careful planning and good play.

    I do agree with your views tho, if we could get 25% SS this would be a very different conversation. Tis a good debate for sure <3
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #42
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Canceling a GCD has no impact on spell-speed effectiveness, you get the benefit of Det, crit, or SpS the moment the spell goes off. Having faster SpS also lets you start slip-casting faster.

    The issue is that people are not taking all factors into account. Having 2% spell speed means you have a 2% margin of error in terms of getting the max GCD's off during something like trick attack. I'd love to say that everyone is pro enough to time their GCD's off exactly to get in the maximum number of GCD's during TA, but in reality stuff happens or the ninja accidentally delays his trick attack by .2 of a second, causing random person x to miss the trick attack window.

    Sure, .05 seconds off GCD is an extremely small amount, but so is the equivalent 2% increase to damage from determination. If there is a single situation in 50 GCD's where that 2% faster cast lets you get off a cast where it would have previously been cut off (or misses a buff window), SpS becomes equal or better than Det. This would only need to happen 2-4 times in a typical long boss fight.

    It's easier to see the benefit of 25% spell speed because it's very easy to find windows to fit in extra spell casts immediately, but it's almost impossible to track a situation where you had to move right at .5s and still managed to get the slip-cast off due to that extra .05 seconds...but the benefit is still there.
    (1)

  3. 09-01-2017 10:54 PM

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