I'm sure there is a thread for this already. But what is everyone stacking for whm at level 70?
I'm sure there is a thread for this already. But what is everyone stacking for whm at level 70?
I'm stacking crit and spellspeed, but I'm not a savage healer. I just like to see huge crit heals and a little extra boost to my hots when I queue for my healer/dps DF.
Det and Crit are what I'm stacking. SS was nerfed, and Det is pretty strong.
Don't forget the VIT or I know a meteor that may surprise you in a bad way.
I haven't seen what theory crafters have concluded for WHM for stormblood. But as I do try to dps a bit when I can, I have gone for crit - direct hit- determination.
Just from experience I feel ok with this but I'm not sure what it really should be to be honest.
Last edited by Jib; 08-21-2017 at 09:23 PM.
Pick what your comfortable with since healer melds are generally up to the playstyle of the player. I'm personally Crit > all and a FC members has a different build of SpS to a certain threshold than DET.
General rule of thumb I'd say is:
PIE until comfortable > then anything else you want.
Remember that direct hit only affects DPS abilities if you go that route and don't forgot some VIT for low ilvl progression into savage.
Personally, I'm going crit>det>sps. In HW sps felt pretty useful, but this time around I'm using Medical II a lot less, mostly due to Earthly Star + Medica being sufficient to top the entire party outright in most situations. This is likely going to change to crit>det>vit when i start on v4s. I've heard much about the healing requirements for v4s, so this is all subject to change, but I'll deal with that once my static gets there. Til then, it feels wasteful to use up too many slots on sps, which mostly makes a relatively small difference to just Regen. Pie I have a hard time suggesting as WHM has absurdly good MP management.
From a savage perspective:
Vit in accessories, this might change if I ever get some gear =(
1 Direct Hit VI to unlock that ability, no more.
Rest is Crit and Pie.
SS still seems decent, I avoid it as stacking it isn't to my taste.
I'm not sold on DET's effectiveness yet, it seems better than it was in HW, but I don't think it's back up to it's standard from ARR.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Det has been roughly estimated to increase damage by 1% every 170 to 190 points. Nit sure how ttue that is though. Pretty sure it would be the same rate for healing.From a savage perspective:
Vit in accessories, this might change if I ever get some gear =(
1 Direct Hit VI to unlock that ability, no more.
Rest is Crit and Pie.
SS still seems decent, I avoid it as stacking it isn't to my taste.
I'm not sold on DET's effectiveness yet, it seems better than it was in HW, but I don't think it's back up to it's standard from ARR.
PIE is pretty useless on WHM now...
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