Long replies incoming
Yes! I actually forgot to mention that. I use brotherhood at about 2 seconds before start, fire tackle to get to the mob, then the chakra I had from before the fight started so I can gain another quickly from brotherhood. Makes sense to start in coeurl for a quicker buildup, though, and the double snap punches to fill GL. I'll practice that!
Another noob question that I forgot to add in. What exactly IS an opener? Obviously from the name it's the skill rotation you start the fight with, but beyond that, I'm not sure I understand. When is the opener "done/over" and become just normal skill rotation? For MNKs I assume, as you said, our opener goal would be to gain GL asap, then it becomes normal rotation? Are openers just a rotation to get us set up for the rest of the fight?
Everything you suggested is a great help! I try to use True North when possible, but in OS3's case, I try to save it for mech moments I know I won't be able to position myself (beginning of dragon panels and stuff). OS3 is definitely where I'm struggling since it's very demanding on where to stand xP
As for gear, I did feel a little sluggish without my SKS, but maybe once I get into my "end game" set things will be different. I realize now that I might not need as much as I have melded atm. Do you mean even if it's a +35 to Crit or DH, I should just go Det? Or take any +35 that's available as well? I just hate seeing all the red when I meld those xD
I was sure the dummy was around 1%. It was definitely very low, but I was using a pot as well. Maybe because it was stationary? I wish they would fight back/move for better practice...
Thank you so so much for the help!! Logging right now to try it out <3
Same question to you as well. Could you explain a bit of what an opener involves? I'll try yours out as well!
Also, what do you mean by "intentionally" clipping demolish? Do you mean cutting its animation? I know the whole weaving thing from past mmos, but what do you gain from clipping just demolish? Unless I'm not reading it right. I tend to hit my skills just before the icon fills back up for cd, and they still go off. Is it possible I'm using them TOO quick and some dps is not counting? When I'm doing positionals, I hit a skill, and slide/move to my next spot while the animation is going (if it's a long one), but I'm sure to stay in place long enough for it to have been "activated" in the right spot before I move, if that makes sense. Should I be letting the animation finish before moving?
I had no idea you could see all that ^^;; hahahaha...embarrassing, but I guess very helpful you brought it up. I'll work on keeping GL up. I knew that had to be one problem. TBH, while I know Riddle of Fire is great for damage, I sometimes don't feel confident using it because I feel I become too slow, which is why I'm worried about removing some SKS melds. Are MNKS ok to be a bit on the "slower" side?
By combo, you just mean Boot->True Strike->Snap and such right? Wasn't aware those weren't comboing. I usually hit those pretty quick :O I do know positionals, at least with my current rotation. Maybe the lack of crit for Bootshine has something to do with what I mentioned earlier about how I GET to my positions, or hitting the skills before the icon indicator is done?
Edit: Forgot to ask. I don't do it, but just to be sure, it's not a good idea to overlap Riddle of Fire and Internal Release, right? I should keep those separate?
I really really appreciate the in depth reply!! Excited to try out some new rotations >![]()




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