
Originally Posted by
Lyth
I think the main issue with the Role Action system is that it didn't benefit everyone equally. You can't look at it in terms of "Provoke is a PLD action", because tanks have always been expected to bring it. Likewise, most tanks brought Foresight, even if it wasn't the best cross-class action, purely because there often wasn't a good alternative.
You need only look at the numbers to see that not everyone had the same benefit. At present, PLD has 28 actions, WAR has 26 actions, and DRK has 25 actions. Incidentally, three out of the five actions on DRK (Low Blow, Reprisal, Scourge) were fairly high potency attacks that contributed to a significant portion of DRK's sustained dps, and DRK hasn't really been adequately compensated for their loss in the new skills.
While the role actions are a good step forward, I think the problem is direction. Are role actions supposed to be mandatory actions (Provoke, Rampart)? Are they supposed to be fight specific utility (Low Blow, Interject)? Was the goal to make a core set of abilities universally accessible by removing them from individual tanks and merging them? If so, why actions from some tanks (i.e. Low Blow, Brutal Swing) while keeping their equivalents on others (Shield Bash)? I'm also surprised that Divine Veil survived the advent of Reprisal being made cross-class, and that Raw Intuition survived the advent of Rampart being made cross-class. You can trace a lot of the complaints about imbalances in mitigation to some of these decisions.
I think if they want to commit to a small set of shared core abilities, a talent tree system makes more sense. Every tank needs Provoke. So instead of making you just commit a slot to it, choose a talent to either make it single target and ranged (i.e. standard) or PBAoE (i.e. Ultimatum). If you slot in a stun, choose between it being oGCD with a recast (i.e. Low Blow), or GCD with no recast (i.e. Shield Bash). If you take a parry move, choose between it having a lower proc chance with no risk of crits (perhaps by merging Awareness and Anticipation), and having a 100% parry chance and a risk of flank crits (Raw Intuition). If you take a raid-wide mitigation ability, choose between it being a single target debuff (i.e. Reprisal) or an AoE shield (Divine Veil). Remove the job exclusives if there's already a Role Action that covers the same function, because it's either redundant or essential.